Runway AI Updates & Release Notes

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97 updates curated from 33 sources by the Releasebot Team. Last updated: Oct 4, 2026

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  • Oct 2, 2026
    • Date parsed from source:
      Oct 2, 2026
    • First seen by Releasebot:
      Oct 4, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds Seedance 2.5 Draft Mode in Agent for fast 480p drafts with post-generation enhancement.

    All Plans

    Seedance 2.5 Draft Mode in Agent

    Agent can now generate with Seedance 2.5 Draft mode, creating fast 480p drafts with post-generation enhancement. Iterate and correct generations faster and cheaper, with Draft mode automatically suggested and easy to toggle on or off.

    Original source
  • Sep 29, 2026
    • Date parsed from source:
      Sep 29, 2026
    • First seen by Releasebot:
      Aug 28, 2026
    • Modified by Releasebot:
      Oct 4, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds ElevenLabs V4 support for expressive audio generation on paid plans.

    Paid Plans

    ElevenLabs V4

    ElevenLabs V4 is now supported in Runway, letting you generate audio with the latest, most expressive ElevenLabs model.

    Original source
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  • Sep 23, 2026
    • Date parsed from source:
      Sep 23, 2026
    • First seen by Releasebot:
      Sep 25, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds a paid plans DaVinci Resolve plugin now available inside DaVinci Resolve for in-editor access to Runway tools.

    Paid Plans

    DaVinci Resolve Plugin

    Runway is now available directly inside DaVinci Resolve. Bring Runway's tools into your existing edit without switching tabs.

    Original source
  • Sep 23, 2026
    • Date parsed from source:
      Sep 23, 2026
    • First seen by Releasebot:
      Sep 25, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds Runway MCP on Cursor Marketplace for direct generative workflows in Cursor.

    All Plans

    Runway MCP on Cursor

    Runway MCP is now available on Cursor's Marketplace, making it easy to bring Runway's generative capabilities directly into your Cursor workflow.

    Original source
  • Sep 22, 2026
    • Date parsed from source:
      Sep 22, 2026
    • First seen by Releasebot:
      Aug 28, 2026
    • Modified by Releasebot:
      Sep 25, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds Brand Kits support in MCP Agents for using brand assets as references.

    All Plans

    Brand Kits in Runway MCP

    Agents in Runway MCP can now find your Brand Kits and use those assets as references. Brand Kits are currently read-only via MCP, with creating and editing still done in product.

    Original source
  • Similar to Runway AI with recent updates:

  • Sep 18, 2026
    • Date parsed from source:
      Sep 18, 2026
    • First seen by Releasebot:
      Sep 25, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds paid plan Kling models to Runway MCP, including Kling O3 4K, Kling 3.0 Standard and Motion Control.

    Paid Plans

    Kling Models on Runway MCP

    Kling O3 4K, Kling 3.0 Standard, Kling O3 Standard, and Kling 3.0 Motion Control are now available on Runway MCP.

    Original source
  • Sep 17, 2026
    • Date parsed from source:
      Sep 17, 2026
    • First seen by Releasebot:
      Aug 28, 2026
    • Modified by Releasebot:
      Sep 25, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds Max+ frame rate conversion for any video up to 4K and 5 minutes long.

    Max+ Plans

    Enhance Frame Rate

    Convert any video, Runway-made or not, to 25, 30, 48, 60, 120 or 59.94 fps, up to 4K and 5 minutes long. Available in the Enhance menu, Tool Mode, Workflows and Agent.

    Original source
  • Sep 17, 2026
    • Date parsed from source:
      Sep 17, 2026
    • First seen by Releasebot:
      Aug 28, 2026
    • Modified by Releasebot:
      Sep 25, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds Runway MCP for Grok Bot, letting paid users generate images and video from chat.

    Paid Plans

    Runway MCP for Grok Bot

    Runway is now available as a plugin in Grok Bot. Sign in with your Runway account to generate images and video directly from a Grok Bot chat.

    Original source
  • Sep 15, 2026
    • Date parsed from source:
      Sep 15, 2026
    • First seen by Releasebot:
      Aug 28, 2026
    • Modified by Releasebot:
      Sep 25, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds @-mentions for Agent in asset comments, keeping collaborative edits in context.

    Enterprise

    Agent in Asset Comments

    You can now @-mention Agent directly in comments on any asset page. Collaborate and iterate right in context, with Agent's responses forming a clear history of edits for your team.

    Original source
  • Sep 10, 2026
    • Date parsed from source:
      Sep 10, 2026
    • First seen by Releasebot:
      Sep 25, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds Brand Kits in Agent, letting users create, edit, group and reuse assets and text in conversation.

    All Plans

    Agent Brand Kits

    Agent can now create and edit Brand Kits for you, right in the conversation. Group, describe and reuse assets and text to build a durable creative identity without leaving your session.

    Original source
  • Sep 8, 2026
    • Date parsed from source:
      Sep 8, 2026
    • First seen by Releasebot:
      Sep 10, 2026
    • Modified by Releasebot:
      Sep 25, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI now supports direct use inside Premiere Pro and After Effects, bringing Runway into existing creative workflows.

    All Plans

    Runway Adobe Plugins

    Runway is now available directly inside Premiere Pro and After Effects. Bring the full power of Runway into your existing creative workflow without leaving your editor.

    Original source
  • Sep 4, 2026
    • Date parsed from source:
      Sep 4, 2026
    • First seen by Releasebot:
      May 14, 2026
    • Modified by Releasebot:
      Sep 4, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI introduces Team Plan for small teams with shared credits, shared projects, 1TB storage, comments and Agent tool connections.

    All Plans

    Introducing Team Plan

    Team is a new self-serve plan for small teams that create together in Runway. Every seat adds 6,900 credits a month to one shared pool, and up to nine people work from shared projects in one workspace with 1TB of storage. Comment on generations, share agent skills and connect the Runway Agent to your tools.

    Original source
  • Sep 3, 2026
    • Date parsed from source:
      Sep 3, 2026
    • First seen by Releasebot:
      Sep 3, 2026
    Runway AI logo

    Runway AI

    Introducing GWM Worlds 2

    Runway AI introduces GWM Worlds 2, a research preview for real-time interactive worlds with 720p video at 24 fps and audio at 48 kHz. It adds text-driven world control, navigation, multiplayer roles, and faster world authoring from prompts.

    Research Preview

    Introducing GWM Worlds 2

    Interactive worlds generated in real time: continuous 720p video at 24 fps and audio at 48000 Hz, responding to your inputs as you explore.

    Built on top of our foundational audio-visual generation model, GWM Worlds 2 turns high-fidelity video and audio generation into real-time interactive simulation. You define the environment, subjects, visual style, physical rules and ambience. Once inside, you steer the world with text actions addressed to any subject or to the scene itself, alongside continuous camera motion. A text action can carry a movement, a gesture, a line of dialogue or a change in the weather.

    The world continues from each new input instead of following a fixed clip or script so sessions have no preset length. This creates a foundation for interactive entertainment, virtual characters, robotics and embodied-agent simulation, and generative design and interfaces. Extending GWM Worlds, showcased in December last year, GWM Worlds 2 supports generated audio and rich subject and scene control.

    Capabilities

    The clips below were generated with GWM Worlds 2. In each one, a user is steering the world with text actions addressed to subjects and the scene, plus continuous camera motion. Recurring actions can be bound to keys for fast play.

    Navigation

    The model supports both first-person and third-person navigation like walking, driving, riding, looking around and flying through a world. The camera and the subject can be controlled independently.

    WorldPrompt

    Rich control over a world requires an input representation that generalizes across use cases. We base ours on the insight that a world can be split into two kinds of state: what persists and what changes over time. We formalize this as WorldPrompt, a format with two complementary layers.

    • Persistent world context
      • A genesis prompt that includes a scene description covering the environment, its layout, materials, lighting and ambient sound; the subjects that can participate in events, with their attributes; and the laws, reusable conventions that govern behavior, from gravity and collision to character abilities and the camera perspective.
      • A first frame to ground the generation visually.
    • A timestamped event stream
      • Actions that describe movement, gestures, object interactions, speech and sound. Each action is a free-form text prompt with start and end timestamps, addressed to a subject or to the scene itself. Multiple actions can overlap.
      • Camera input to represent a per-frame stream of viewpoint translation and rotation.

    Example

    Here is a concrete example: a street-corner chat between two characters, written as WorldPrompt.

    Model Overview

    GWM Worlds 2 is an autoregressive diffusion video and audio model generating 720p video at 24 fps and audio at 48000 Hz. GWM Worlds 2 conditions each AR step on three kinds of context: a global context (the genesis prompt and first frame), the current frame's inputs (camera input and the text actions that span the current frame) and the past generated frames, cached in a sliding window. The video and audio decoders are causal and run with a cache for faster decoding.

    Attention pattern.

    Every token attends to the global tokens (first frame and genesis prompt), and each frame's video, text and audio tokens causally attend to themselves and past frames in a sliding KV-cache window; older frames are evicted. Global tokens attend only themselves. Per frame: v = video, a = audio, t = text, c = camera.

    Using the Model

    The model itself takes the WorldPrompt, with its persistent and event-based context, and outputs video and audio. There are various ways we could imagine using such a model:

    • Ahead of time.
      The user (possibly with the assistance of an LLM) authors the timestamped event stream once at the start, and the model generates the whole video and audio with it.
      Uses: filmmaking, directing.

    • Turn-based.
      The generation runs until the user has to make a decision. The user then chooses an action, which an LLM could put into the timestamped event stream format. The model proceeds to generate until the next decision point.
      Uses: visual novels.

    • Real-time.
      The model continuously generates video and audio, and the user can take actions that immediately affect the generation stream. This is the most challenging scenario, as it requires text to be available with low latency, reacting immediately to the world. Making users type actions would be too slow, and even VLMs cannot react within tens of milliseconds.
      Uses: games, interactive experiences.

    Demo

    For some videos in the capabilities section we used the ahead-of-time method to author rich actions beforehand without having to come up with them on the fly. For most of them we used our demo, which implements the real-time method.

    Instead of coming up with text prompts on the fly, we bind key and mouse inputs to premade prompts. For example, the W key might be "The character moves forward", and left-click might be "The character throws a ball". While this works, we found the ahead-of-time method produces better quality because the text prompts can describe much more of the scene. For example, if we turn around, we can describe the entire scene that becomes visible, whereas in the real-time demo the model has to come up with every detail on its own, with no anchor besides the persistent context and previous frames.

    Multiplayer

    Because the model knows the concept of subjects, we can also let different users control different subjects. This can be used to implement multiplayer experiences by letting each user control their own character or by having one user control the world.

    In the demo, we add this functionality as roles, where each role (e.g. player 1, player 2, director) can have its own set of actions addressed to its own subjects. The demo uses LiveKit to broadcast the video and audio to everyone accessing it, and each client can select a different role to participate in the experience.

    World Authoring

    In our demo, sessions are started from presets that contain the first frame, the genesis prompt and the possible actions for the different subjects, bound to different keys. Instead of manually typing out these prompts and coming up with actions, we allow users to create their own presets quickly by generating everything with the assistance of an LLM. A user can type a simple prompt like "third person perspective dirt bike in a snowy landscape" and the assistant takes care of generating everything. This way, we can go from an idea to a world within seconds.

    From prompt to preset.

    The authoring flow, step by step: describe the world, get a generated first frame, a drafted genesis prompt and a set of subject actions bound to keys — all editable before you hit play.

    Limitations

    GWM Worlds 2 is a research preview, and real-time generation still trades fidelity for speed. Over time, details, textures and geometry can drift, especially with quick camera movements. Long-term consistency is also imperfect, and the model doesn't support image references beyond the first frame.

    While free-form text makes the control surface general, fully leveraging it can require an external real-time harness that tracks the state of the world and generates actions on the fly, for example the NPC dialogue in an NPC–player interaction.

    Real-time video generation is still in its earliest stages, and the constraints outlined in this post will be solved with continued research. We expect the same curve that took offline video generation from short, rough clips to high-fidelity production footage to play out again here. GWM Worlds 2 is a very early point on that curve.

    Original source
  • Sep 1, 2026
    • Date parsed from source:
      Sep 1, 2026
    • First seen by Releasebot:
      Sep 3, 2026
    Runway AI logo

    Runway AI

    Solaris: Towards Interfaces That Are Generated, Not Coded

    Runway AI introduces Solaris, an interface world model that generates interactive UIs frame by frame from user actions. It combines real-time visual synthesis with language model reasoning to enable open-ended interfaces that adapt continuously around user intent.

    Digital interfaces are traditionally implemented through intermediate representations such as code, requiring their appearance and behavior to be specified in advance. We introduce Solaris, an interface world model that instead generates an interactive UI directly, frame by frame, in response to user actions. Solaris treats mouse interactions as conditioning signals and autoregressively synthesizes the resulting visual state at interactive speeds. To enable real-time generation while maintaining visual coherence over extended interactions, we combine autoregressive frame generation with few-step distillation and training on the model's own outputs. A language model complements the visual world model by interpreting user intent and specifying how interactions should affect the generated environment, separating high-level reasoning from visual rendering. By generating both the appearance and behavior of an interface dynamically, Solaris enables open-ended interactions that need not be explicitly programmed in advance. We view interface world models as a step toward a new paradigm for software, where interfaces are generated and adapted continuously around user intent rather than implemented as fixed collections of predefined states and

    Original source
  • Aug 31, 2026
    • Date parsed from source:
      Aug 31, 2026
    • First seen by Releasebot:
      Aug 28, 2026
    • Modified by Releasebot:
      Sep 4, 2026
    Runway AI logo

    Runway AI

    Latest updates

    Runway AI adds Ruby in Tool Mode with a dedicated UI for color-grading outside videos.

    Paid Plans

    Runway Ruby in Tool Mode

    Ruby is now available as its own model in the Tool Mode model selector, with a dedicated UI. Bring in videos from outside Runway and color-grade them with Ruby.

    Original source
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Curated by the Releasebot team

Releasebot is an aggregator of official product update announcements from hundreds of software vendors and thousands of sources.

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