Figma Release Notes
118 release notes curated from 16 sources by the Releasebot Team. Last updated: Jun 11, 2026
- Jun 11, 2026
- Date parsed from source:Jun 11, 2026
- First seen by Releasebot:Jun 11, 2026
Capture webpages as editable layers with the Chrome extension
Figma adds Chrome extension support to bring websites onto the canvas as structured layers for copy, paste, and design reference.
UPDATE
FIGMA
DESIGN
WEBSITES
You can now bring your websites onto the canvas as structured layers with the Figma Chrome extension. Copy the full page or selected elements, then paste into Figma to reference and riff on, no coding agent needed. The ability to generate designs using your design system is coming soon.
To get started, install the extension and sign in with your Figma account. This feature is currently in beta and available only on paid plans.
Learn more in the help center.
Original source - Jun 10, 2026
- Date parsed from source:Jun 10, 2026
- First seen by Releasebot:Jun 10, 2026
Video upload limit increase
Figma increases video upload limits to 300 MB across Design, FigJam, Slides, Sites, and Buzz.
UPDATE
FIGMA
FIGJAM
FIGMA SLIDES
FIGMA BUZZ
FIGMA SITES
PROTOTYPING
We've increased the video upload limit from 100 MB to 300 MB across Figma products. Users on Professional, Organization, and Enterprise plans can upload videos up to 300 MB in size in Figma Design, FigJam, Slides, Sites, and Buzz.
Learn more in the help center.
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- Jun 4, 2026
- Date parsed from source:Jun 4, 2026
- First seen by Releasebot:Jun 5, 2026
Check designs: catch what's off, ship what's right
Figma adds Check designs for design system QA, comparing designs against your system, flagging drift, and suggesting one-click fixes. It also surfaces token and style issues, accessibility contrast problems, library mismatches, and detached components.
NEW RELEASE
FIGMA
DESIGN
DESIGN SYSTEMS
Check designs compares your designs against your design system, flags what's off, and suggests the correct fix in one click. Catch drift as you work, run a QA pass before handoff, and keep every file aligned to your design system with:
- Variable and style suggestions flags hard-coded color, text, radius, and spacing values and replaces them with the correct design system token.
- Accessibility suggestions flags color contrast violations and replaces them with WCAG 2.0 AA or AAA-compliant colors.
- Library mismatch detection flags tokens and components from unsubscribed libraries.
- Detached component detection flags components detached from their source library.
Check designs is available on Organization and Enterprise plans.
Learn more in the help center.
Original source - Jun 3, 2026
- Date parsed from source:Jun 3, 2026
- First seen by Releasebot:Jun 4, 2026
Pay-as-you-go AI credits on the Professional plan
Figma adds pay-as-you-go AI credits for Professional plan admins to manage variable usage and spikes.
NEW RELEASE
AI
ADMINISTRATION
Admins on the Professional plan can now purchase additional AI credits on a pay-as-you-go basis. This option is helpful for teams with variable usage, and can be used on its own or paired with a subscription to manage occasional usage spikes.
For more information on managing AI credits, visit our help center.
Original source - Jun 3, 2026
- Date parsed from source:Jun 3, 2026
- First seen by Releasebot:Jun 4, 2026
Plan smarter with more context in Make
Figma adds new Make prototyping updates, including opt-in Plan mode for drafting and approving a build plan, live web search and fetch for current context, and queued follow-up messages that send after generation finishes.
NEW RELEASE
FIGMA MAKE
PROTOTYPING
Plan mode
Plan mode is a new opt-in mode that helps you shape that direction before generation starts. Make takes a look at your project, asks a few clarifying questions, and drafts a plan you can edit, refine, and approve before anything gets built.
It's most useful for complex work—multi-section layouts, detailed specs, design imports—where getting aligned upfront leads to noticeably better results. For simpler prompts, you can skip it and build directly.
Turn it on via the dropdown in the prompt box or the /plan command. Because plan mode does extra work upfront, it uses more AI credits than a standard build—you'll see an estimate before you commit. Learn how AI credits work.
Web search & fetch
Make can now pull live context from the web mid-build. Search broadly or fetch a specific URL to ground builds in current content. Tool-call approvals let you review before anything enters your session. Learn more about building with live context.
Queued messages
Stack follow-up instructions while Make is still generating. Edit or delete them before they commit, and they'll send automatically once the current build finishes. Learn more about prompting in Make.
Learn more about Make updates in the help center.
Original source - Jun 1, 2026
- Date parsed from source:Jun 1, 2026
- First seen by Releasebot:Jun 1, 2026
Sharper controls for every slot
Figma adds new slot settings for design systems, with guardrails, default behaviors, and generally available slots.
NEW RELEASE
FIGMA
DESIGN
DESIGN SYSTEMS
New slot settings let you set guardrails and default behaviors on any slot to guide how components get used.
- Set minimum and maximum layers to define how many items a slot holds.
- Only allow preferred instances to limit what goes in a slot.
- Display an empty slot by default so slots are visible on the canvas.
- Set fill as default so content fills the space automatically.
Slots are generally available.
Learn more in the help center.
Original source - May 28, 2026
- Date parsed from source:May 28, 2026
- First seen by Releasebot:May 28, 2026
Figma Make, now on your local code
Figma launches new Make capabilities that let teams visually edit production code, add contextual annotations, branch and commit changes, and collaborate more fluidly between Make and Figma Design in a limited beta on Mac.
From visual editing to contextual prompting and collaboration, Figma Make is expanding how teams can design with code.
Share Figma Make, now on your local code
Make note
These new Make features will be rolling out in beta over the coming weeks.
Today we're launching new capabilities in Figma Make—the ability to work in your production codebase without leaving Figma. In our Beta desktop app, you’ll find our first step toward bringing together freeform design, prototyping with code, and shipping to production.
Here at Figma, we don't believe you should be forced to choose between a design or code tool. You should be free to use the best tool for what's needed, whether it’s the design canvas, a prototyping playground, or production code.
Working in code today feels a lot like design did ten years ago. When Figma launched, design was offline and single-player. Today, more people are using agents to write code than ever and coding itself is changing rapidly. The quality of code output from frontier models is getting better all the time, and yet, despite so much innovation, the tools we have to work with code are very early. We're still stuck in 2016 when it comes to collaboration. IDE's and terminals just don't feel like "home" for many of us. We feel this every day and we hear it constantly from the Figma community.
“Design vs code” is a false dichotomy. Tools should not limit the ability to move between these worlds. The whole point of Figma as a platform is to give you access to the right tool at the right moment. From direct editing and contextual prompting to closer collaboration and file sharing, here's what's launching today to make that possible.
Edit your codebase visually
Make note
While we’ve made this setup process easier for non-technical users, we're working to make this process far smoother. For now, designers who already have access to their company’s codebase are best suited for this new Make functionality.
You can now make direct, visual edits and ship changes from Make by connecting to your codebase. Select elements, adjust properties, change layouts, colors, fonts, or sizing—the agent finds the relevant code and edits it so the UI reflects what you designed. This is precise editing in code with freedom to explore.
Use direct edits for changes you know you want to make.
For changes that go beyond properties—an interaction or animation—you can annotate elements on the screen, describing what you want. Annotations give the agent contextual information, and can reference many elements at once. This adds a flexible option between direct editing and standard prompting.
Use annotations for changes that alter interaction logic.
Branch, commit, and ship
Shipping production code should happen intentionally, through your team's development process. Until you open a PR, your changes are stored as local commits.
Make supports Git workflows for codebases—creating branches, reverting commits, and other operations—so your engineering team reviews your changes like any other pull request.
Create a branch directly in Make.
Preview your commit history for version control in Make.
Collaborate and build
When Make edits your local codebase those changes can be shared as files. Send a link, and once your teammate has access to your branch, they can check out your branch, see your changes, and start to build from there. You’ll see their changes and ideas, and the commit history helps you compare the before and after.
Copy screens, pages, and components from Make and paste them into the Figma canvas as layers, where you can riff and edit with your team and Figma's agent. Figma detects those changes and prompts you to bring them back into Make, applying them in code.
From Make to Figma Design, and back.
The goal is to close the loop entirely—bring screens and elements from Make into Figma Design for your team to comment on, edit, and riff on, then bring those decisions back into code. The canvas and the codebase, in the same place. There's no right place to start. There's just the work, and the best tool for where you are in it.
Figma Make's new capabilities—including direct editing, annotations, chat, and PR creation—launch in a limited beta on May 28, 2026 and won’t consume credits during beta. We expect to announce AI credits pricing in the near future. Sign up here to request early access. If you’re eligible and selected for the beta, we’ll send you an email once you’re in. Joining the waitlist doesn’t guarantee access. This beta will only be available in our Beta desktop app for Mac users. We plan to bring these changes to other platforms soon. To learn more about these features visit our help center.
Original source - May 28, 2026
- Date parsed from source:May 28, 2026
- First seen by Releasebot:May 28, 2026
Visually edit your codebase with Make
Figma launches Figma Make, a closed beta AI desktop app for design-to-development workflows. It connects to a local codebase, lets users edit through a Figma panel or chat, supports Figma MCP, and can commit changes and open pull requests without a terminal.
NEW RELEASE
FIGMA MAKE
AI
DESKTOP APP
DESIGN
DEVELOPMENT
Connect Make to your local codebase, and from there prompt contextually on specific elements, adjust properties through a Figma editing panel, or describe changes in chat — and an AI coding agent makes the corresponding code edits. When the result looks right, you can commit the changes and open a pull request without touching a terminal.
Key features available at closed beta launch:
- Direct editing of your product — annotate elements, adjust spacing, swap components on the live interface
- Chat-driven edits — describe changes in natural language, the agent handles the code
- Figma MCP integration — paste a frame URL or component link, the agent builds with your real design system
- Branch and PR workflow — commit and open a PR from inside Make, no terminal required
- GitHub native support — natively integrated in the UI, other Git providers can be connected via SSH
- Simple setup — Make will install dependencies, set up a dev server, and help you start making changes to your product
To get access, join the waitlist at figma.com/join-waitlist-make/.
See how Figma Make brings your codebase into Figma—and your design decisions into production.
Original source - May 22, 2026
- Date parsed from source:May 22, 2026
- First seen by Releasebot:May 22, 2026
Bulk edit in Figma Buzz
Figma adds bulk editing and resizing for campaign assets in Figma Buzz, speeding up multi-channel asset creation at scale.
NEW RELEASE
FIGMA BUZZ
ASSETS
Bulk edit and resize campaign assets at scale in Figma Buzz. Upload a spreadsheet to create assets, then multi-select cells in the table view to manage content and design properties like sizes and brand imagery across hundreds of variants at once. To bulk resize, select a single asset or a full set, pick from preset channel sizes or add your own, and output a full multi-channel campaign in one shot.
Learn more about bulk creation in Buzz
Original source - May 22, 2026
- Date parsed from source:May 22, 2026
- First seen by Releasebot:May 22, 2026
Do more with grid
Figma adds Grid in general availability for easier column and row reordering, automatic cell filling, and auto row resizing.
NEW RELEASE
UPDATE
FIGMA
DESIGN
ASSETS
WEBSITES
Grid is generally available and now makes it easier to reorder columns and rows, auto-position items into empty cells, and auto-add or remove rows to fit so you spend less time on manual fixes.
- Drag to reorder columns and rows — Drag column and row tracks directly into a new position.
- Automatic positioning — Content automatically shifts to fill gaps when items are deleted.
- Automatic rows — Rows are automatically created or removed as you add or delete content.
Learn more in the help center.
Original source - May 20, 2026
- Date parsed from source:May 20, 2026
- First seen by Releasebot:May 22, 2026
The Figma design agent is here
Figma introduces a built-in AI design agent on the canvas and in the left rail, giving teams a purpose-built way to explore ideas, make bulk edits, apply design systems, and turn feedback into action while moving smoothly between Figma Design, Figma Make, and code.
Starting today, work with an agent that is built for Figma—directly on the canvas.
Designers need purpose-built tools that serve the essentials: exploration, experimentation, collaboration, and precision. Figma was built as a multiplayer canvas to make all of that possible. As teams adopt agentic tools to build products more quickly, false choices are emerging: Speed or precision? AI generation or direct manipulation? You shouldn't have to choose.
Earlier this year, we opened the Figma canvas to third-party agents so you could bring design system knowledge into your agentic workflows. Now we're going further, with a Figma agent available directly on the canvas and in the left rail.
That's why we built the Figma agent. Our goal was to create an agent fluent in Figma and native to the way teams work. That meant making Figma itself legible to a model in ways that aren't possible with third-party tools—with deep context on your components, tokens, standards, and best practices.
How do Figma's agent and MCP server work together?
Use Figma's agent when you're working on the canvas—it's built in and has additional context about your design system. Use the MCP server and use_figma to pull code onto the canvas or push designs back to code.
The result is a dedicated design agent that works beside you on the canvas, inside the same file as your team—as a true collaborator. It's fine-tuned for editing Figma files, so outputs are tailored to your design context and built for direct manipulation so you can stay in control. Unlike the MCP server, the agent lives directly on the canvas—no separate setup or context switching, so you can easily:
- Start a prompt from any design layer
- Parallel prompt to play out multiple ideas at once
- Make edits and iterate while the agent iterates, too
From exploring new directions to making bulk edits and implementing feedback, here's how Figma's agent will fit into your design workflow today.
Explore more directions
The best designs rarely come from the first idea—or the first prompt. Exploring directions, comparing approaches, and iterating is already core to how designers work. Our agent will help you cover more ground in less time.
How do Figma Make and the Figma agent fit into your workflow?
You can start in Figma Design with our agent to generate design layers to clarify intent across flows, states, copy, and structure. Then, send it to Make to generate code layers to clarify behavior. Then, embed it back in Figma Design.
Or, start in Figma Make, copy frames to Figma Design, iterate with our agent, and send it back to Make.You can go wide: Quickly generate distinct stylistic approaches to the same problem and explore many directions at once. Compare multiple checkout flows optimized for different business goals. Ask the agent for three different information architectures.
Or go deep: Pick a direction and ask the agent to iterate, compare implementations, and rethink existing designs while staying aligned with your design system. The agent uses your most frequently and recently used components as a starting point, but you can also guide the outputs by choosing a specific library and @ mentioning specific tokens, variables, and components to steer it toward exactly what you need. Think of it as a key command for your design system.
As AI makes it easier to generate designs, the risk is shipping something average. Our agent is purpose-built to help you explore more directions, so you can choose the right one—then once you have, going hands-on is often faster, more natural, and token efficient than prompting your way to the ideal output. You can also build simultaneously with your team in the same workspace, without losing context.
Remix styles and generate screens that use your design systems:
Automate busywork
Flow doesn't have to stop at the canvas:
With the Figma MCP server work can move between code and Figma without losing fidelity. Start in code, bring it into Figma with our code-to-canvas capability to iterate or apply your design system, then send it back via the Figma MCP server—and everything stays in sync. Our agent fits into that handoff, helping maintain momentum as work moves between tools.When Figma's agent works alongside you on the canvas, you don't just work faster—you can shift easily between AI assistance and hands-on manipulation. This makes it easy to work through tedious tasks that still require context and precision. Wouldn't it be great if you didn't have to manually rename variables for consistency, swap the same component across many different screens, repeat a padding change across an entire flow, or populate a large number of frames with realistic content? That's exactly what the agent is for. It handles the work that usually slows you down by automating bulk edits, applying design systems, and filling designs with realistic content at scale.
Chat with Figma to update typography across a file, replace lorem ipsum copy and imagery across a grid, set all chip components to their active state, or convert your screens to dark mode without manually adjusting fills and contrast. And if you maintain a design system, the agent is a particularly powerful ally. Use it to bulk-update descriptions, tags, and use cases across libraries, standardize naming conventions, document components with all their states and variants, and steer quality by sharing examples of your team's work.
Make precise edits in bulk and document your design system:
Do more with feedback
Design work accumulates feedback that's often scattered across comments and files: from crit notes and stakeholder reactions to open questions. Our agent helps you put that feedback to work.
Because your whole team works in the same file, the agent already has that context—so asking it to work through feedback feels less like briefing a new collaborator and more like thinking out loud with someone who’s already in the room.
Ask Figma to summarize feedback, identify themes, and turn input into next steps. You can also use it to pressure-test designs from different points of view. Wondering how a VP focused on revenue will react? Our agent can model that perspective. Working through a long comment thread? The agent can distill the back-and-forth into an actionable plan. Need to think out loud before a crit? Use our agent to sharpen your direction before sharing it with your team.
Receive, organize, and apply feedback in real time:
Figma's agent is embedded where the work already happens. There's no toggle tax, no context switching, no learning curve. You stay in Figma and your team stays in the loop. We built this with one goal: to help you work faster without compromising on quality and craft.
In the coming months, we'll focus on improving support for design systems, refining the user experience, expanding the agent's ability to search across your files, and adding ways to customize. We’re just getting started.
The Figma agent is rolling out gradually in beta over the coming weeks. During beta, the agent won't consume credits. AI credits will apply at general availability. Sign up here to request early access. If you’re eligible and selected for the beta, we’ll send you an email once you’re in. Joining the list does not guarantee access. The agent will be available for Full seat users on Professional, Organization, and Enterprise plans. Collab and Dev seats can use the agent in drafts. Starter, Education, and Government plans are not included. Learn more in our help center.
Original source - May 20, 2026
- Date parsed from source:May 20, 2026
- First seen by Releasebot:May 22, 2026
The Figma agent is here
Figma launches a purpose-built design agent in beta, embedded in the workflow to generate and remix designs, automate rote work, and respect design systems. It’s rolling out gradually, with free beta access and plan-based availability for eligible users.
Figma's purpose-built agent is embedded where design already happens. It generates and remixes designs, automates rote work, and respects your design systems out of the box.
The Figma agent is rolling out gradually in beta over the coming weeks. During beta, the agent won't consume credits. AI credits will apply at general availability. Sign up here (figma.com/join-waitlist) to request early access. If you’re eligible and selected for the beta, we’ll send you an email once you’re in. Joining the list does not guarantee access. The agent will be available for Full seat users on Professional, Organization, and Enterprise plans. Collab and Dev seats can use the agent in drafts. Starter, Education, and Government plans are not included.
From exploring new directions to making bulk edits and implementing feedback, learn how Figma's agent fits into your design workflow. Or learn more in the help center.
Original source - May 18, 2026
- Date parsed from source:May 18, 2026
- First seen by Releasebot:May 19, 2026
- Modified by Releasebot:May 22, 2026
Sections in Figma Slides
Figma adds sections to Slides for easier organization, navigation, and presenter view control.
NEW RELEASE
FIGMA SLIDES
COLLABORATION
Figma Slides now has sections, making it easier to organize and navigate your presentation. Name your slide rows, drag to reorder them, and jump between sections directly from Presenter or Audience View. Sections also appear in the layers panel in Design Mode, so your deck stays easy to navigate as it grows.
Rolling out today.
Learn more about organizing Figma Slides
Original source - May 11, 2026
- Date parsed from source:May 11, 2026
- First seen by Releasebot:May 11, 2026
Custom skills in Make
Figma releases Make Skills, markdown-based reusable prompts that help teams create prototypes with fewer prompts and more consistency. Users can import or create skills, call them with slash commands, and reuse context or workflows like sample data and PRD-to-prototype flows.
NEW RELEASE
FIGMA MAKE
Skills are markdown files that outline the conventions and workflows you use repeatedly, so you get prototypes that match your standards with fewer prompts. Import existing skills or create one in Make, then call it with a slash command in any prompt.
Use a skill to bring in context you want reusable across all your Make files, like /insert-sample-data for dropping in company-approved test data. Or use one to run a repeated workflow the same way every time, like /build-from-prd paired with a Notion or Confluence connector to turn any PRD into a prototype that meets your standards.
Today, each person creates and manages their own skills. You'll soon be able to publish and share skills across your team and organization.
Learn more about custom skills in Make.
Original source - May 5, 2026
- Date parsed from source:May 5, 2026
- First seen by Releasebot:May 6, 2026
- Modified by Releasebot:May 22, 2026
Everything we covered at Release Notes May '26 livestream
Figma highlights its latest updates across Dev Mode, AI, Make, design systems, and design.
NEW RELEASE
UPDATE
DEV MODE
FIGMA
AI
FIGMA MAKE
DESIGN SYSTEMS
DESIGN
In our latest Release Notes we covered the newest updates across Figma, including live demos showing how leading product teams are co-designing with AI agents to:
- Take your vibe-coded prototypes further in Figma
- Connect design systems to code
- Ship your best idea fast
Curated by the Releasebot team
Releasebot is an aggregator of official release notes from hundreds of software vendors and thousands of sources.
Our editorial process involves the manual review and audit of release notes procured with the help of automated systems.
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