Discord Release Notes
19 release notes curated from 21 sources by the Releasebot Team. Last updated: Jun 26, 2026
- Jun 25, 2026
- Date parsed from source:Jun 25, 2026
- First seen by Releasebot:Jun 26, 2026
Discord Update: June 25, 2026 Changelog
Discord releases a June 25, 2026 changelog with a new Trending Games page and a wide set of mobile, chat, and game profile improvements, including Tap to React, the You Bar, DM call warnings, pinned DMs and channels, mobile Wishlists, and richer game details.
Here's the Discord Changelog from June 25, 2026. You can also find the most recent Changelog in the Discord app under Settings > What's New.
Looking for something perfect to play or stream for your upcoming game night? Our new Trending Games page is updated every Thursday with what’s been popular across all of Discord, including both single-player and multiplayer games.
Check out what's popular on Discord this week and get some new game ideas to play with your friends during your next game night.
Mighty Mobile Updates
- Tappitytap - Tap to React lets you double-tap to quickly react to any message with a preset emoji. You can assign a particular emoji as your Tap to React shortcut in User Settings > Chat.
- You 🫵 raise the Bar. A new “You Bar” on mobile gives more prominence to your identity and helps simplify navigation. Tap it to view your profile, or peek at our blog post about it.
- Mobile users will now be asked if they reeaally wanted to call that DM or Group DM before ringing the entire chat at once. No more accidentally scaring the group at 3am.
- On iOS, photos upload a bit quicker thanks to some compression and latency optimizations. We’re talkin’ 17% smaller files, and around 12% lower latency.
- Wishlists are now on mobile, letting you add Shop items to your profile’s Wishlist wherever you find yourself. You can even peek at other people’s wishlists on their profiles while going… outside.
Chats, Channels, and In-Game Comms
- Queue up with friends easier through Discord & Riot account linking! Rolling out to League of Legends and VALORANT, you’ll be able to see your Discord friends list in-game and invite a Discord friend directly from the game client.
- Pin DMs and Group DMs to keep them at the top of your DM list. You can also pin channels to the top of a server’s channel list to avoid trudging through hundreds of similarly-named channels.
- Invites to join voice now show who's hanging out, that way you’re not accidentally jump-scaring someone streaming Resident Evil Requiem upon joining.
- Say “👋hi uwu” to your new best friend! On desktop, after you add someone new, you’ll be encouraged to send them a friendly wave within your DM list. You can still send whatever you’d like, though.
- Game Profile pages got an upgrade. Click a game’s name while someone’s playing to see screenshots, what platforms it’s on, Steam/OpenCritic reviews, how popular it is on Discord, a link to the game’s official server, and more.
If you’re down for some more new feature spoilers, take a peek at our monthly Patch Notes! There’s a LOT of fixes listed in the latest entry, so go grab, like, a sandwich or something. A peanut butter, banana, and corn chip sandwich. (hey, don’t knock it ‘til you try it.)
Original source - Jun 8, 2026
- Date parsed from source:Jun 8, 2026
- First seen by Releasebot:Jun 8, 2026
Introducing: You Bar
Discord introduces the You Bar on mobile, simplifying navigation, highlighting identity with a larger avatar and polished profile layout, and helping unify the mobile and desktop experience. It also adds shortcuts, notification access, and small efficiency gains as the rollout begins.
Hello there!
I'm Perry, one of the product designers here at Discord, and we've spent the last little while working on something we're calling the You Bar, which set out to do three big things:
- Simplify how you navigate the mobile app
- Celebrate your identity
- Start to unify our desktop and mobile apps
Now that it's starting to roll out to everyone on mobile, I wanted to share a bit about how we landed on its final design and a glimpse into what's next.
Using Games to Simplify Navigation
One of the biggest focus areas for us when designing the You Bar was simplifying how you navigate the mobile app itself. If you've used our mobile app for a while, you may have noticed that we have two systems of navigation happening at once: one system for navigating between your servers, and another for navigating to places that weren't servers. We've heard from a lot of you (especially those newer to Discord) that things were getting really complicated as new features were being added.
So we took a deeper look at how the app was actually being used, and noticed that the vast majority of that time was spent navigating servers and channels. You know, chatting, hanging out with friends in voice, catching up on the latest announcements, and all that good stuff. It's what makes Discord, Discord, so it was a no-brainer to lean into designing more of your experience around it.
I, like many of you, love playing open-world games, and they were a huge piece of inspiration behind the design of the You Bar. In these games, you're playing a character (or multiple characters), collecting unique gear, swapping outfits, all while traversing a large expansive world.
That's the connection we wanted to establish between you and Discord: where your servers are the open-world, and the You Bar represents you traversing through them.
This framing helped us to simplify towards a single navigation system, one that's shaped around how most of you are already using Discord.
Now, when we make UI changes like this, we know it can feel like it's harder to find where things used to be. Like what are these Discord devs doing? So as we simplified things down, we worked hard to make sure everything you rely on is still right where you'd reach for it:
- Tapping the You Bar opens up your profile. Everything on the profile page was kept in place: profile editing, Settings, Quests, Shop, all of it.
- Notifications has a dedicated spot on the You Bar. Simply tap on the 🔔 Bell icon to open your Notifications.
- A few new Shortcuts on the You Bar to help you get around faster:
- Long-press your You Bar to open your Account menu (change online status)
- Long-press your Avatar to jump straight into Settings
- Swipe from left to right across the You Bar to flip between your DMs and your current server.
- The You Bar helps the app run a bit more efficiently with small memory and CPU savings.
Celebrating Identity
Now that the You Bar is a metaphor for you moving through Discord, we wanted to make sure it captured that visually, too. Nestled cozily at the bottom of your mobile app, the You Bar opens up a lot more room for your visual identity:
- A brand new part of the app that's all yours, mirroring how you represent yourself across Discord.
- A larger more expressive avatar placement. This is the one time I’ll say yes to “can you make it bigger?” (my fellow designers will understand).
- A more polished look for your display name and status.
- Your Avatar Decorations and Nameplates truly shine in this new layout.
We’re super stoked to see all the different combinations you’ll come up with for your You Bar, and in case you wanted some inspiration, here are a few samples we think are pretty neat:
Bringing Mobile and Desktop Closer Together
Over time, as our desktop and mobile apps have evolved at different speeds, we've noticed they've started to diverge in terms of look and feel.
The You Bar is one of many upcoming steps we're taking towards making Discord feel unified no matter the platform or device you're using. It’s not about cramming the desktop app into your phone, it's about making Discord feel familiar while respecting what makes each platform great to use.
We're putting in a ton of work based on your feedback towards improving the mobile experience, and we can't wait to tell you more about all of it soon.
What’s Next?
You’ll start seeing the You Bar appear on the mobile app over the coming days. But we’re not quite done yet. We’ve got even more improvements to the You Bar that the team is actively cooking on:
- Per-Server You Bar. If you’ve set up a unique profile on the server you currently have open, your You Bar will change accordingly.
- Server Tags. Repping your favorite server? It’ll soon appear on the You Bar.
- See your activity. Just like how it appears in the Members List today, your You Bar will show whether you’re playing a game, listening to music, and more.
- Customizable animations. Animated Avatar Decorations and Nameplates look pretty darn cool, so we’re adding the ability for you to decide when they animate on the You Bar.
There's more we're not quite ready to share, but I’d like to leave you with a couple of bigger hints about where we're headed:
- We think your profile page can be so much more than what it is today. Tapping the You Bar shouldn't just open a static page. It should open up a whole space that distinctly belongs to you and is easy to navigate. We're rethinking that whole surface from the ground up.
- The You Bar opens the door to some exciting work on the mobile voice experience. We're looking to bring more of the familiarity and magic of dropping in and out of VCs from desktop over to mobile, so stay tuned!
Appreciate you taking the time to read all about the You Bar and what’s in store, and thanks for making Discord the kind of place that’s super fun to design for.
See you around!
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- Jun 4, 2026
- Date parsed from source:Jun 4, 2026
- First seen by Releasebot:Jun 5, 2026
Discord Patch Notes: June 4, 2026
Discord ships a broad Patch Notes update with faster desktop startup, a cleaner User Settings redesign, safer mobile DM calls, and a prettier voice invite embed. It also adds Clips playback speed controls and delivers a long slate of fixes across chat, media, voice, accessibility, and more.
Highlights
- Have you ever accidentally pressed the call button in DMs? Perhaps at an inappropriate time or place, and had to cancel it in a panic before you get the message that just says “???? WHY?” Us, too. We added a confirmation step after pressing the call buttons on mobile to make this significantly less likely. If you still press the confirmation, that’s on you.
- We've shipped a couple of improvements recently to our desktop app focused on improved startup times. In the last few weeks, we've improved p50 start-up times by about 8% (~650 ms), with more work still slated. Stay tuned.
- We've shipped another portion of our User Settings redesign, this time to the Account page of User Settings. Aside from updating visuals and copy to align with other settings pages, this change also turns Devices, Family Center, Account Standing, and Multi-Factor Authentication settings into nested pages inside in the Account category.
- We have a new, ✨prettier✨ embed for voice invites. The new embed clearly identifies the server and channel it’s for, how many users are in the channel, and even animating avatars with hover over usernames. We hope you like it.
General
- Fixed a bug on Android where long custom status text would crowd against the X button used to clear it, leaving no breathing room. Poor little thing is claustrophobic, too… 🙁
- Resolved an issue on iOS where tapping an external markdown link in an event's description would leave the event’s details sheet open.
- Fixed an issue on Desktop where accepting a guest invite to a server with onboarding or an "Apply to Join" membership application would get stuck on those flows instead of taking you to the channel as a guest. Just Apply, no Join.
- Fixed an issue on iOS where Wumpus had wandered off from the empty friend requests screen. He's back on the couch, chillin'.
- Resolved an issue on Desktop where entering a very long nickname in the "You've been invited to join" modal could cause elements to get cut off.
- Resolved an issue on Desktop where the chat bar's right-click menu displayed a keyboard shortcut hint next to "Paste as Plain Text" for a shortcut that was never actually implemented. Someone took documenting before implementing a bit too seriously.
- Fixed a bug on Android where combining the "has:forward" search filter with sub-menu tabs like Media, Links, or Files showed empty or inaccurate results.
- Resolved a bug on Desktop where the @time pill would overlap with text below it when its content wrapped to multiple lines.
- Resolved a bug on mobile where the back button on the Set Status screen didn't work, leaving Android users stuck on the screen entirely. Status: Help me.
- Resolved an issue on Desktop where pressing Enter in the Bluesky connection modal would submit the form even when the handle field was empty, bypassing the disabled "Next" button.
- Fixed an issue on iOS where the QR Code Login modal expanded to take up the full screen instead of sizing to its content.
- Fixed an issue on Desktop where text in community announcements on game profiles was overlapping and partially unreadable.
- Fixed a bug on iOS where the background would briefly flash the non-gradient theme color when opening the keyboard on the "Add Friend by Username" screen with a custom theme applied.
- Fixed a bug on Desktop where the "Notifications Disabled" divider in the Unread inbox view ran a line straight through the label text.
- Resolved a bug on iOS where the bookmark button in the Notifications tab header didn't scale with the system font size setting.
- Resolved a bug on iOS where the sticky alphabetic section headers in the Friends list were tinted by your client theme instead of matching the rest of the list.
- Fixed a bug on Desktop where hovering the Nameplate image in the Nitro promo payment modal showed a magnifying glass cursor, even though the image couldn't actually be zoomed.
- Fixed a bug on Desktop where the Shop's filter panel could grow taller than the window at smaller widths and higher zoom settings, making the "Clear Filters" button unreachable by mouse.
- Resolved a bug on Desktop where tab navigation couldn't reach the reason options in the survey shown after disabling the in-game overlay.
- Resolved a bug on iOS where characters with descenders were cut off in in-app message notifications and search results. TIL there's a word for those parts of letters. Is this one of those things I should have learned when I was like 8?
- Resolved a bug on Android and iOS where UI elements in the "Invite to Server" menu (accessed from a user's profile card) had sharp, unrounded corners that didn't match the rest of the app's design. Brutalist profiles when?
- Resolved an issue on iOS where the avatar upload image element remained visible on top of the image picker when uploading a new per-server profile picture.
- Fixed an issue on iOS where the bottom row of Settings search results was missing its rounded corners.
- Resolved an issue on Desktop where an unnecessary scrollbar appeared in the Join Game Server instructions modal.
- Resolved an issue on Desktop where icons inside server tooltips in the server list were focusable via tab navigation even when the tooltip wasn't visible.
- Resolved a bug on Desktop where the Nitro tab header appeared in a darker tint than other tab headers when streamer mode was enabled.
- Fixed an issue on Desktop where clicking a mentioned role in a channel topic opened both the role popout and the channel topic detail menu at the same time.
- Fixed an issue on Desktop where the Event Details modal's information area was severely compressed at high client zoom levels, making the event description nearly unreadable.
- Fixed an issue on Desktop where the Add Servers popup in Student Hubs displayed an unnecessary horizontal scrollbar.
- Resolved an issue on Desktop where clicking an invite link would cause a maximized window to un-maximize itself before showing the invite modal.
- Resolved a bug on iOS where tapping a user @mention in an event description opened a DM with that user instead of their profile.
- Resolved a bug on iOS where formatted text in user profile bios appeared smaller than the surrounding unformatted text.
- Resolved an issue on iOS where sharing an event invite left the event sheets open on top of the system share menu.
- Resolved an issue on iOS where sharing an event in a server with a vanity URL but no invite permissions showed a Missing Permissions error instead of falling back to the vanity URL like Desktop does.
- Resolved an issue on Desktop where attempting to join a server from Server Discovery would silently fail if the server had invites disabled. We now show a toast letting you know what's going on.
- Resolved an issue on Desktop where tabbing through User Settings > Game Overlay in a short window would cause the Enable Overlay and Enable Legacy Overlay sections to expand on their own.
- Fixed a bug on iOS where embeds without a custom color displayed a black side bar instead of the lighter gray used on Desktop.
- Resolved a bug on Desktop where long channel descriptions would overflow instead of being truncated with an ellipsis.
- Resolved an issue on iOS where switching between Nitro and Nitro Basic gift plans and toggling durations would trigger an "Oops something went wrong" error.
- Fixed a bug on mobile where editing your per-server profile avatar only showed "Upload Image", missing the "Choose GIF", "Change Decoration", and "Remove Avatar" options available on your main profile.
- Resolved a bug on iOS where the server name and icon in the server action sheet header were misaligned and touching each other. Hands to yourselves, you two.
- Fixed a bug on Desktop where the main app window couldn't be dragged while it was still loading (especially noticeable during longer load times).
- Fixed a bug on iOS where the spacing between the sticker description and the action buttons in the sticker details sheet was missing.
- Fixed an issue on Desktop where the App Discovery, Server Discovery, and Shop pages showed a phantom horizontal scrollbar at narrow window widths.
- Resolved a bug on iOS where a username in the shape of a URL was rendered as a clickable link in the Notifications tab.
- Fixed a bug on Android where the server invite modal background was transparent.
- Resolved a bug on iOS where the "X" button in the custom status editor appeared squished into a pill shape instead of a circle.
- Resolved a bug on Android where longer custom status placeholder prompts were getting clipped to one line instead of wrapping to two.
- Fixed a bug on Desktop where copying text via the right-click context menu could reduce performance of the app temporarily.
- Resolved an issue on iOS where you couldn't clear your per-server bio in your user profile. Your main profile bio now appears as placeholder text instead of a pre-filled value.
- Resolved a bug on Desktop where a long embed author name would render underneath the embed's image and thumbnail instead of wrapping to a new line.
- Fixed a bug on iOS where the border around the server search bar appeared clipped on the top and sides.
- Fixed an issue on Desktop where the transaction history in User Settings rendered as a blank space when you had no transactions or while payments were still loading; you'll now see a loading spinner and a proper empty state message.
- Fixed a bug on Desktop where pressing Ctrl+1 from a server would jump to your first DM instead of taking you back to the Friends list.
- Resolved a bug on Desktop where the Pending tab in Friends would disappear when your only incoming requests were spam or from blocked users, leaving no way to get to them.
- Fixed an issue on iOS where opening the keyboard in the Profile Theme picker (Edit Profile) caused the bottom sheet to extend past the status bar, making the Select button hard to reach.
- Fixed a bug on Desktop where the Game Profile button on a voice call tile displayed the application's name instead of the actual game's name.
- Resolved an issue on Desktop where recent activity wasn't being saved or displayed on your profile.
- Resolved an issue on iOS where tapping the "Report a Problem" button on a Game Profile opened the report menu behind the profile sheet, making it unreachable.
- Resolved an issue on Desktop where the subtitle text on the Profile Frames banner in the Shop was hard to read against the background.
- Fixed a bug on Desktop where viewing the profile of someone in a server with a very long name caused the profile modal layout to break; long mutual server names now ellipsize cleanly.
- Fixed an issue on Desktop where the react and reply buttons in the custom status popover appeared oversized and square instead of properly sized and rounded.
- Fixed a bug on Desktop where clicking a card in the Nitro favorites carousel would incorrectly trigger the hover effect on the first card instead.
- Resolved an issue on Desktop where closing a Game Profile with the X button also dismissed the underlying user profile instead of returning you to it.
- Fixed a bug on Desktop where connections were still shown on your profile when streamer mode's hide personal information setting was enabled.
- Fixed an issue on Desktop where the "Remove Style" button in the profile editor stuck around after you'd already used it to remove your display name style.
Chat
- Fixed an issue on Android where server tags in reply previews could get cut off when the user you replied to had a very long nickname.
- Fixed an issue on Android where the "Tap to see Sticker" reply preview didn't wrap properly when the username was very long.
- Resolved a bug on Desktop where thread preview timestamps could overlap with a user's server tag and nickname when resizing the application window or split view.
- Fixed a bug on iOS where emojis in role names appeared slightly cut off at the top in the Server Settings roles list.
- Resolved an issue on Android where user and role mentions weren't highlighted in forum post previews.
- Resolved a bug on Desktop where you couldn't add to an existing super reaction if the emoji came from a server you weren't in.
- Fixed a bug on iOS where a thin gray bar appeared behind the chat input container in thread-only channels.
- Fixed an issue on Desktop where the emoji picker would stay open and overlap the Nitro upsell modal after clicking a locked emoji in the status picker.
- Resolved a bug on Desktop where replying to a Message Request didn't automatically accept it, leaving the conversation stuck in a pending state.
- Fixed an issue on iOS where the double-tap to react setting and custom default emoji choice weren't being respected when "Sync Across Clients" was turned off.
- Fixed a bug on iOS where user rows in the new message modal were cut off when using larger text sizes.
- Resolved an issue on Android where changing your theme from another client could cause parts of the chat view to disappear until you reloaded.
- Resolved an issue on iOS where the unfavorite button in the emoji sheet used inconsistent colors between standard and custom emoji.
- Resolved a bug on Desktop where the sticky react bar in forum channels wouldn't reappear after scrolling to the top of the channel and back down.
- Fixed an issue on Android where text would overlap instead of wrapping properly when a bulleted list item started with a block quote.
- Fixed a bug on Desktop where the "new messages" bar in forum posts overlapped the action bar at the top of the post.
- Fixed a bug on Desktop where switching between Cozy and Compact chat message display didn't update the Space Between Message Groups slider position until settings were reopened.
- Resolved a bug on Android where the icon on the Create Thread screen appeared white instead of its proper color.
- Fixed an issue on Android where blockquote borders inside an unrevealed spoiler were visible through the spoiler mask.
- Fixed a bug on Desktop where a message would sometimes not display its thread, even though the thread existed and was visible in the channel sidebar.
- Resolved a bug on Desktop where right-clicking a user in forum and directory channels showed an "Apps" context menu option that opened to an empty submenu.
- Fixed a bug on iOS where avatar decorations were clipped at the bottom when sending messages in chat.
- Resolved an issue on iOS where some Unicode emoji appeared cut off at the bottom in the emoji picker.
- Resolved a bug where a user @mention placed immediately after a URL (with no space between them) would show the blue mention pill but fail to actually ping the user.
- Fixed an issue on Desktop where the chat input had inconsistent padding when creating a new thread.
- Fixed a bug on iOS where closing a focused DM on iPad could leave you stuck on the "No text channels" screen, requiring an app restart to recover. (Editor’s Note: FINALLY, some iPad love!!!)
- The "Invite more friends" button on the Messages screen now has a proper button role for screen readers on iOS and Android.
- Fixed an issue on Android where the new messages banner at the top of chat was covering the red unread messages divider.
- Resolved an issue on Android where an oversized gap appeared below the last message in channels without a chat input, like threads-only channels.
- Resolved an issue on iOS where switching between the emoji picker and the system keyboard could leave a gap above the chat input or cause it to jitter into place.
- Fixed an issue on iOS and Android where replying to a message containing only an image link wouldn't show the "Tap to see attachment" text in the reply preview.
- Fixed a bug on Android where channels would fail to load and appear blank after switching between them.
- Fixed a crash on Android that occurred when rotating to landscape while searching Direct Messages with Swipe to Show Channel Details enabled.
- Fixed a bug on Desktop where the member list in threads displayed excess empty space below the last member when scrolled to the bottom.
- Resolved a bug on iOS where the top corners of the super reaction menu were sharp instead of rounded.
- Fixed an issue on Desktop where the DM list's transparency gradient (most often seen with the close button causing server tags to overflow) would stick around after deselecting the DM and no longer triggering overflow.
- Fixed an issue on iOS and Android where long-pressing the back arrow and selecting "Go to original server" from a forwarded message left you stranded on a blank screen.
- Resolved an issue on Android where switching to a new channel would occasionally show a blank view instead of the chat.
- Fixed an issue on Android where custom emojis in message previews appeared vertically misaligned, sitting slightly above the surrounding text.
- Resolved a bug on Desktop where clicking "See emoji details" on a reaction near the top of the chat viewport would cause the popup to immediately close instead of staying open.
Server Management and Moderation
- Resolved an issue on Android where the confirmation modal for removing a role from channel permissions in Advanced View was missing its description text.
- Fixed a bug on Android where the member approval menu could become impossible to close after opening and closing it several times. The menu just really enjoyed the time you spent together.
- Fixed an issue on Desktop where the "Jump" button on AutoMod alerts in your Inbox couldn't be clicked.
- Fixed a bug on iOS where emojis in role names appeared slightly cut off at the top in the Server Settings roles list.
- Fixed a bug on iOS where the "Uncategorized" option was selectable in the category list when moving a channel that was already uncategorized.
- Fixed a bug on iOS where the keyboard would dismiss after every keystroke when editing number inputs for linked roles requirements in role settings.
- Resolved an issue on Desktop where the cover image preview in Server Web Page settings could visually overlap the requirements checklist at narrower window widths.
- Resolved a bug on Desktop where the platform dropdown in Server Settings → Server Web Page → Social Links truncated longer names and sat flush against the URL input.
- Resolved an issue on Desktop where focus rings could disappear when navigating between sections in Server Settings, making it hard to tell which element was selected while using keyboard navigation.
- Fixed a bug on Desktop where the "Save Changes" banner in Channel Settings would stick around after you manually reverted a setting back to its original value.
- Fixed a bug on Desktop where saving a role with a whitespace-only name would result in a blank role name; empty and whitespace-only role names are now properly rejected. Take that, !
- Fixed an issue on Desktop where the advanced slowmode input in channel settings wasn't disabled for users without permission to edit it.
- Resolved a bug on Desktop where the Audit Log's details panel appeared blank when a forum channel's default slow mode for new threads was changed.
- Resolved an issue on Desktop where editing existing security actions would always display the lockdown duration as 2 hours, regardless of the value you originally set.
- Fixed an issue on Desktop where the remove button in the Pinned Messages popout checked for the Manage Messages permission instead of Pin Messages, preventing users with only the Pin Messages permission from unpinning messages.
- Resolved a bug where updating a forum or media channel's post slowmode or NSFW toggle didn't create an audit log entry.
- Fixed an issue on Desktop where clicking the "Message" button in a member's Mod View from Server Settings didn't close the Mod View sidebar or settings menu when navigating to the DM.
- Fixed a bug on Desktop where the "Create Your Server" popup would snap to the left of the screen and cover the content behind it when the window was too short.
- Resolved a bug on Desktop where the bitrate slider in Stage channel settings displayed overlapping labels.
- Resolved an issue on Desktop where users with Manage Server but not Kick Members could see the membership application tabs and pending counts, only to find an empty state when opening them.
Apps
- Resolved a bug on iOS where link-style buttons on app messages rendered the trailing icon and leading emoji flush against the label with no spacing.
- Resolved a bug on Desktop where clicking "View Activity" from the three-dot menu on a user profile's Activity tab failed to open the Activity's popout.
- Resolved a bug on iOS where the keyboard would appear over the long-press message menu after backing out of the Apps view.
- Resolved an issue on iOS where attempting to DM an app you hadn't authorized showed an error suggesting you send it a friend request — which apps, sadly, cannot accept.
- Fixed a bug on iOS where tapping a different text input within an app's modal would dismiss the keyboard instead of moving focus to that input, requiring an extra tap.
- Fixed a bug on Desktop where the OAuth authorization success page for apps displayed an unnecessary scrollbar.
- Resolved an issue on Desktop where the "Promoted" label on activities had poor contrast in light mode, making it hard to read.
- Fixed a crash on Android that occurred when selecting an option in an app's string-select menu after the bot had edited the menu's available options.
- Resolved a bug on iOS where emoji-only buttons in app messages had extra padding on the right side, making the emoji appear off-center.
Audio/Video
- Added a new way to open a participant's profile from a voice call on iOS and Android. Just tap their username on the call tile, no precision long-press required!
- We've updated our call feedback prompt to ask you to submit logs when a call doesn't go well. Please do! These logs are how we actually figure out what went wrong in your specific session, and they're the single most useful thing you can give us to fix call quality issues.
- Added a warning banner on Android that appears when sharing audio during a screenshare, to flag a known Android issue currently affecting audio capture. We'll remove the banner once the OS issue is fixed.
- Fixed a bug on iOS where tapping the open voice button in a user's profile didn't dismiss the profile view, leaving the voice panel hidden behind it.
- Resolved an issue on iOS where tapping a voice channel link in the Links category of the channel menu didn't close the menu before opening the join voice channel sheet.
- Fixed a bug on Desktop where unusually long audio or video device names would overflow and break the layout of the Voice & Video settings panel.
- Resolved a bug on Desktop where pressing the start call keybind while viewing a thread would break the UI.
- Resolved a bug on iOS and Android where the user limit indicator on an active voice channel was hidden behind the call duration.
- Resolved an issue on Android where the voice call Picture-in-Picture would briefly flash back to its previous position when expanding to fullscreen after being dragged.
- Fixed a bug on Desktop where rich presence details in the voice user hover popout could get cut off on the right side; long party states now wrap and ellipsize instead.
- Resolved an issue on Desktop where the voice channel status tooltip appeared centered instead of aligned beneath the status text.
- Fixed a bug on iOS where the system incoming call UI would keep ringing after you'd already answered the call from within Discord.
- Resolved a bug on Android and iOS where you couldn't change the noise suppression level in voice settings during calls, voice channels, or Stage channels.
- Resolved an issue on Android where the noise suppression radio buttons in the in-call voice settings sheet were missing their outline circles on first open.
- Fixed an issue on Desktop where a Nitro tab coachmark could appear on top of the screenshare picture-in-picture popover during a video call.
Media
- Fixed a bug on the Linux desktop app where looping videos and GIFs (including Tenor GIFs, GIPHY embeds, and media.discordapp.net MP4s) would freeze on the second loop.
- We added a sprite sheet to the Clips video player, which provides a timeline of images in the video to help scrub.
- Added a playback speed control to the Clips video player. Open the new speedometer button in the control bar to scrub playback anywhere from 0.5x to 2x.
- Fixed a bug on Desktop where dragging the Clips video player's playhead would accidentally highlight the time tooltip text.
- Fixed a bug on iOS where GIF search results from some GIF providers rendered as permanent gray placeholders in the GIF picker instead of actually loading.
- Resolved an issue on Desktop where the Stats for Nerds overlay on video attachments was nearly unreadable in light mode. You’re welcome, nerd.
- Fixed a bug on Android where the persistent media player wouldn't appear for your own freshly uploaded audio files or voice messages, and where GIFV embeds could steal the player away from audio attachments and voice messages.
- Fixed a bug on Desktop where some favorited GIFs were saved with the wrong media format, which could keep them from displaying correctly in your favorites.
- Fixed a bug on Android where a video could stop displaying after you backgrounded the app and returned to it.
- Fixed a bug on iOS where tapping Manage in the media keyboard (with limited photo access enabled) caused the native photo picker to appear behind the keyboard instead of in front of it.
- Fixed a bug on Desktop where pressing Enter to save changes in the Modify Attachment modal would also add a new line to your message.
- Resolved a bug on iOS where the media picker tray would get stuck taking up half the screen on iPad when using a floating on-screen keyboard or a connected hardware keyboard.
- Fixed an issue on Desktop where the fullscreen button on video attachments and Clips in your Inbox would flash and fail instead of actually going fullscreen — the button is now hidden in the Inbox, consistent with other embeds.
- Resolved a bug on Desktop where the descenders on letters like 'g' and 'j' in uploaded file names were slightly cut off. Weird... how often do I get to say TIL twice in the same day?
- Fixed a bug on Android where canceling the image picker while creating a sticker would show an error toast, even though nothing had actually gone wrong.
- Resolved an issue on Android where cropping an image with Edit Image would stretch or squish the result to match the original aspect ratio instead of preserving the new one.
- Resolved an issue on public announcement pages where clicking a video attachment would open the player but leave you staring at the thumbnail forever.
- Resolved an issue on iOS where the play icon on video embeds was missing its dark circle background, making it harder to see against lighter thumbnails.
- Resolved a bug on iOS where wrapping an image or GIF link in spoiler tags didn't actually spoiler the embed.
- Fixed an issue on Android where media items in a channel's Media tab overlapped each other when viewing in landscape orientation.
- Resolved a bug on iOS where the app could hang for a couple of seconds when loading photos or GIFs from your photo library, especially for iCloud-backed assets.
- Resolved a bug on Android where portrait photos taken with the in-app camera were uploaded and displayed in landscape orientation.
Accessibility
- Resolved a bug on Desktop where certain “Orb-Exclusive” cards in the Shop's grid layouts were announced only as "button" by screen readers; they now properly announce the product name, role, and description.
- Added an accessibility action that lets screen reader users create server folders in the sidebar without needing to drag one server onto another.
- Fixed a bug on Desktop where screen readers didn't announce the selected state of the active tab in the Shop navigation.
- Resolved a bug on Desktop where keyboard-navigating to the Super Reactions toggle without a Nitro subscription showed a tooltip reading "Super Reactions Enabled" instead of "Enable Super Reactions".
- Resolved a bug on Desktop where the keyboard focus ring would render as a small rectangle in the corner of the page after navigating between certain Server Settings sections, making it difficult to see which element was focused.
- Resolved an issue on Desktop where tabbing to the "# people are interested" button on an Event and had a comically inaccurate focus ring.
- Fixed an issue on Desktop where focus rings in the Inbox's Mentions and Unreads tabs were cut off on the left when tabbing through items.
- Fixed an issue where previewing a new avatar decoration in Edit Profile could cause screen readers to freeze and trap focus, users unable to navigate out of the screen.
- Fixed a bug on Android where screen reader users were unable to activate user cards in the Happening Now section of the Messages screen.
- Resolved an issue on Android where usernames in the DM list could appear cut off or misaligned with avatars at high zoom levels or large font sizes.
- Resolved a bug on Android where the "New Group" option in DM search was cut off, especially at larger font sizes and zoom levels.
- Fixed a bug where screen readers couldn't navigate to the Notifications and Settings buttons in landscape mode.
- Fixed a bug on Desktop where the focus ring wasn't visible when tabbing through controls on a fullscreen video in chat.
- Fixed a bug on iOS and Android where screen readers couldn't focus on or activate the "Picture-in-Picture" button to expand an activity back to full screen. VoiceOver and TalkBack now announce it as "Expand Activity" and respond to a double-tap.
- Fixed an issue on Desktop where screen reader focus remained on the dimmed page behind the Gift Nitro modal instead of moving into the modal when it opened.
- Resolved an issue on Android where notification badge numbers and reaction counts appeared offset and cut off at higher zoom levels.
- Resolved an issue on iOS where the image viewer's background wouldn't dim when Reduced Motion was enabled, leaving underlying content visible behind the image.
- Fixed an issue on Desktop where tab focus would get trapped at the top of the emoji skin tone picker instead of letting you navigate through the tones with the arrow keys.
- Resolved an issue where screen readers announced the Available, Spent, and Total boost counts on the Server Boosts screen as separate elements from their labels. They're now grouped and read together.
- Resolved an issue on Desktop where the keyboard focus ring on the "Create Role" button in Server Settings → Roles was misaligned when the server had no existing roles.
- Fixed a bug on iOS where animated emojis in your bio kept animating after enabling reduced motion mid-session, only stopping after relaunching the app.
- Fixed an issue on Desktop where untoggling a wishlist button in the Shop would reset screen reader focus to the top of the window.
- Fixed a bug where the wishlist button on shop cards wasn't reachable by screen readers, making it impossible to wishlist or unwishlist items.
- Fixed a bug on Android where the vertical bar next to quoted messages was nearly invisible in the Ash theme, making block quotes hard to distinguish from regular text.
- Resolved a bug where screen readers wouldn't announce that your changes had been saved after customizing a group chat.
- Resolved a bug on Desktop where keyboard tab navigation in the emoji picker could render a focus ring on a hidden element.
- Fixed an issue on iOS and Android where the "Up your emoji game" title in the Nitro emoji upsell wasn't announced as a heading by screen readers.
- Fixed a bug on Desktop where selecting a premium server sticker via keyboard navigation didn't show the Nitro upsell prompt.
- Fixed a bug on iOS and Android where the animation in the "Up your emoji game" Nitro upsell dialog kept playing even with animations disabled in Accessibility settings. It now respects your Reduced Motion preference and shows a static image instead.
- Resolved a bug on Desktop where screen reader focus order was inconsistent when expanding an activity card in the member list, causing screen readers to skip past the pop-out contents.
- Fixed a bug on iOS where the "Nitro Preview" heading exposed redundant "Back" and "Activate" actions to screen readers, despite being a non-interactive heading.
- Fixed an issue on Desktop where the Nitro page was missing a top-level heading, so screen readers can now properly orient users at the start of the page content.
- Resolved a bug on Desktop where action buttons on rows in the Friends list (Pending, Friends, and Suggestions tabs) were tabbable even when their row wasn't highlighted, causing screen reader users to skip past rows when navigating. Action buttons are now only tabbable when their row is focused.
- Fixed an issue on Desktop where tenure badges in Nitro Home would still animate when Reduced Motion was enabled.
- Resolved an issue on Android where the "Accept Invite" button on community server invites didn't announce the accepting account to screen readers. Screen readers now announce "Accept as " so it's clear which account you're joining with.
- Resolved a bug on Android where timestamp chips in chat appeared as solid white on dark themes when the accessibility color saturation slider was turned down.
- Fixed an issue on Desktop where non-interactive server tags were incorrectly announced as buttons by screen readers, and where popouts attached to server tags weren't behaving as proper disclosures.
- Fixed a bug on mobile where screen readers would skip over face pile images instead of focusing them and announcing their contents.
- Screen readers now announce the user's status in the header of a direct message on mobile.
- Fixed an issue where screen reader users couldn't navigate the voice channel chat with swipe gestures and would get stuck on the mute button.
- Added Previous and Next buttons to the Server Boosts marketing carousels on iOS and Android so they can be navigated without swipe gestures, including via VoiceOver and TalkBack.
- Fixed a bug on iOS where screen readers could focus on invisible decorative background images in activities.
- Resolved an issue on Desktop where previewing a color theme in Appearance settings closed the settings modal without warning; screen readers now announce the change of context before it happens.
- Resolved an issue on Desktop where pressing Enter on a focused dropdown, like the time picker in the Set Custom Reminder modal, didn't open it during keyboard navigation.
- Fixed an issue on Desktop where the "Apply to Join" modal couldn't be dismissed via keyboard navigation when the unsaved-progress warning appeared.
- Fixed a bug on iOS and Android where the Photos, Poll, and Files buttons in the media keyboard were missing button roles for screen readers.
- Fixed a bug on Desktop where the close and carousel buttons in the full-screen media viewer were cut off at higher zoom levels.
- Resolved an issue on Desktop where screen readers didn't announce when a channel's unread mention badge appeared or updated, leaving users unaware they'd been tagged.
- Fixed a bug on iOS where the checkbox borders on the Report User Profile screen didn't meet minimum contrast requirements.
- Fixed a bug on iOS and Android where screen readers didn't announce the confirmation message after successfully submitting a server report.
- Resolved a bug on Desktop where screen readers stopped announcing the "Change Server Icon" label in Server Profile settings after an image was uploaded.
- Resolved an issue on Android where screen readers didn't announce the pre-applied filter chip when opening search in a channel, requiring users to navigate backwards to find it.
- Fixed an issue on Desktop where the edit actions on a custom sticker couldn't be reached via tab navigation unless the sticker was first hovered with a mouse.
- Fixed a bug where the clear button on the "Send to" field in the Shop gifting flow didn't announce an accessible name.
- Resolved a bug on Desktop where the stage channel background wouldn't resize with the pop-out window when maximized with Reduced Motion enabled.
- Resolved an issue on Desktop where screen reader focus could escape the checkout modal to the dimmed page behind it after buying an avatar decoration. Focus now lands on the primary action inside the modal.
- Fixed an issue on Desktop where the Nitro upsell that appears after selecting a Nitro-gated sticker in a DM couldn't be dismissed via keyboard navigation.
All relative measurements cited were performed internally with our own instrumentation and tooling.
…
…
… oh hey, you read everything! If you’re itching for the latest updates to Discord, you can find our previous Patch Notes articles here, or check out our archive of past Changelogs if you’re more into the fun stuff.
Original source - May 28, 2026
- Date parsed from source:May 28, 2026
- First seen by Releasebot:May 28, 2026
Official Discord Integrations for Steal a Brainrot, Grow a Garden, Brookhaven RP, and more
Discord launches Social SDK integrations for Roblox games, bringing native account linking, server safety, Rich Presence, and one-click game invites to communities like Grow a Garden, Brookhaven RP, and Steal a Brainrot.
Today, Steal a Brainrot, Brookhaven RP, Grow a Garden, and more are launching their Discord Social SDK integration, which provides them with additional server safety and engagement benefits for their player communities on Discord. This follows the latest developer-focused advances to our platform, working with some of the largest developers like Riot Games and EA to provide powerful community management solutions, social integrations, and easy invite flows. Now, it’s possible for developers of some of the most popular games built on Roblox to access these same tools and functionality, along with an additional layer of safety capabilities for their community.
Developers can also choose to unlock deeper social experiences for players in official game servers, including Rich Presence, which allows players to share their game status with their Discord friends, and easy Game Invites so players can find their team, share an invite, and launch their session, all with Discord account linking.
What’s new
Integrated Community Safety Functionality
Developers can gate participation in their official game server, so when players visit (or join for the first time), they are prompted to link their Roblox account using our standard connections flow, as well as authorize the server's specific Roblox game. This establishes they are Roblox players before they can participate in the game’s Discord server. This official pathway for players to link their accounts ensures a more consistent account linking experience, with native support.
For games like Grow a Garden, where community-driven competition is the core gameplay loop, the developers at The Garden Game can gate entry to their official Discord community server for verified Roblox players only. This helps to keep server conversations amongst fellow Roblox players, and also means that DM communication stays limited to players who share a connection to the game and have linked their accounts, improving user privacy and safety. The integration also enables developers to ban players from their Discord server based on their in-game moderation decisions that can lead to a healthier Grow a Garden community, with less manual moderation.
Connected Accounts, Player Control
Because Discord social features such as Rich Presence and Game Invites only activate for players who have both connected their account and authorized the specific game, this means players decide whether to share their data with Discord and the game’s developer. Players can still control where Rich Presence is displayed in their User Settings as well.
For years, Discord users who play Roblox games could connect their Discord and Roblox accounts through third party apps. Now Roblox game developers implementing the SDK can provide users a native account linking solution.
Players can manage their game presence visibility anytime in Settings → Activity Privacy→ Activity Sharing
Your Game, Visible Across Discord
Until now, Discord activity status for Roblox players just read "Playing Roblox." For developers whose Discord events routinely pull millions of concurrent players, that's a missed discovery opportunity. With this integration, Voldex can now set Rich Presence for Brookhaven RP, enabling game details (such as the game’s name, player's in-game location, activity, and other details they define) to display on Discord automatically for their linked players with sharing settings enabled.
From invisible to visible in Discord player activity
Friends Join Games in a Single Click
This native integration unlocks something players and game developers have wanted for a long time: easy invites. Players on Discord can see what their friends are playing and join their game directly. For Grow a Garden, where inviting others to share in the bounty of one’s carrot patch is a core part of the cozy experience, players can grab their friends to share, trade, and admire each other's harvest all while hanging out together in Discord.
Players can invite friends into Grow a Garden directly from the Grow a Garden server, making it easier than ever to jump into a session together.
What's Next
One of the things I love most about working on Discord is seeing how communities form around games in ways that can surprise us, and the Roblox ecosystem is a good example. Thousands of independently built games, each with its own players, its own culture, and its own, dedicated community thriving on Discord. Think of “admin abuse” events in Grow a Garden, where the game’s creators jump into shower players with rare items, or “raid-and-defend” loops in Steal a Brainrot, that turn their server into a social battleground. These developers run Discord servers to coordinate drops, host events, collect feedback, and @mention their players back when something new goes live.
For years, we have worked on giving developers across PC, XBOX, and PlayStation the tools to manage and grow their communities on Discord. I am thrilled we now extend these to developers who build on Roblox.
Check out the integration yourself by joining the communities with Discord integrations today:
👉 Grow a Garden by The Garden Game
👉 Steal a Brainrot by DoBig
👉 Brookhaven RP by Voldex
👉 Driving Empire by Voldex
👉 NFL Universe Football by Voldex
👉 Car Dealership Tycoon by Gamefam
👉 FIFA Super Soccer by Gamefam
👉 How to Train Your Dragon by Sawhorse
👉 Dragon Soul by Dragon Soul Team
👉 Untitled Boxing Game by UBG TeamGot a Roblox game and interested in a Discord integration? Let us know here.
Original source - May 21, 2026
- Date parsed from source:May 21, 2026
- First seen by Releasebot:May 22, 2026
Making It Easier Than Ever to Connect with Friends in League & VAL!
Discord teams up with Riot to bring account linking and faster friend-finding to League of Legends and VALORANT, letting players see friends in-game, invite them to parties, and share join links across Discord as the new beta rolls out by region.
Two of the most played games while on Discord are League of Legends and VALORANT. Just last December, during our inaugural Checkpoint, we even gave League of Legends the esteemed title of Discord’s Most Popular Game 2025 (seriously, y’all really love League).
Every time League or VAL popped up as one of someone’s top-played games, we know that translates to countless hours with friends rank grinding, counter-jungling, and spamming the soundboard for the buddy who just pulled off an ace.
These moments connecting with friends are truly special, but being forced to stall your game and scour online friends lists when your 5-stack is down a player takes this time away. That’s why we’re teaming up with Riot to make connecting with friends even faster and bring your Discord friends right into the games!
Queue Up With Friends Easier Through Discord & Riot Account Linking
What if, instead of hopping from client to client, trying to find someone to play with, you could see your VAL or League-playing Discord friends and invite them right from the game?
Wild idea, right? Actually, it’s real.
Starting with a beta test in League of Legends, by linking your Discord and Riot accounts, you’ll be able to:
- See which of your Discord friends play the game right in your in-game friends list
- Invite Discord friends to your party straight from the game
- Drop a link to join your party into a Discord server, DM, or anywhere else your friends are
- Check friends’ game status in Discord, like match time or party size, so you always know when you can jump in
How to Link Your Riot Account to Discord
If you’re reading this right now then it probably means you’re not actively in a match. Or maybe you are, in that case wow, you must REALLY trust your jungle pathing.
Either way, this’ll be quick: in regions where Discord-powered features are available, you can link your accounts inside Discord before (or during) your next match:
- In Discord, head to “User Settings”.
- Click “Connections”, then click on Riot Games’ iconic fistbump logo. You may need to click “View More.”
- Read through the required permissions, follow the prompts, and then you’re set!
You can also link your Riot & Discord accounts through Riot's in-game clients (League of Legends & VALORANT) account management page. Riot’s got their own tutorial for getting your accounts linked through the in-game method below.
Need some support? Head over to our support article about these new account-linking features and get back into the fray once you’re done.
When you link your accounts, only the info necessary to have the integration function properly is shared such as your Riot ID, Discord display name/accountID, and game status. Before connecting your Discord account, you'll see a clear permissions screen (like the one above) that points out what you’re authorizing to share. You’ll have the option to unlink at any time in User Settings.
All these slick new Discord-powered features for League of Legends are currently rolling out in select regions (Brazil: May 7th, US & Canada: May 20th) and then expanding to all other regions soon. Integration with VALORANT will be rolling out in a similar Beta later this summer. All players can still link their accounts through Riot’s account management page starting today, but you won’t see the new social features until after the Beta ends.
For more information on regional rollouts and a full FAQ, check out these resources:
- Riot’s Discord Account Linking Page
- League of Legends Player Support Article
Got your Riot and Discord accounts all set up? Now go hop into that matchmaking queue and get some more wins under your belt!
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- May 18, 2026
- Date parsed from source:May 18, 2026
- First seen by Releasebot:May 18, 2026
Every Voice and Video Call on Discord Is Now End-to-End Encrypted
Discord adds default end-to-end encryption for every voice and video call outside Stage channels, completing a multi-year DAVE rollout across desktop, mobile, web, consoles, bots, and Social SDK while keeping call quality and performance intact.
In August 2023, we shared that we were experimenting with end-to-end encryption (E2EE) for voice and video on Discord. That post was short and deliberately understated. But it represented a real commitment, one we knew would take years to deliver on.
It's been quite a journey since then. In September 2024, Stephen Birarda introduced the DAVE protocol: an open, audited end-to-end encryption protocol for audio and video. We began migrating calls on desktop and mobile and started proving that E2EE could operate at Discord's scale without compromising the experience people expect from us. In 2025, Clément Brisset extended DAVE to every remaining platform, including web browsers, gaming consoles, support for Discord bots/apps, and our Social SDK, helping close the gaps that had kept some calls from being fully encrypted. And at the beginning of March 2026, we completed that migration.
End-to-end Encryption is now standard for every voice and video call on Discord, outside of stage channels. No opt-in required.
I'm proud of what our team has accomplished, and I want to talk about what it took and why it matters.
Doing this right
The thing that makes Discord's voice and video infrastructure unusual isn't just scale — it's diversity. A single Discord call can have someone on a laptop, someone on their phone, someone on a PlayStation, someone on an Xbox, and someone in a web browser, all in the same conversation at the same time. Every one of those participants expects Discord’s high-quality, low-latency communications, regardless of what device they're on. Building an E2EE protocol that works seamlessly across all of those surfaces simultaneously is, to my knowledge, unlike anything else that's been shipped. DAVE is likely one of the internet’s most platform-diverse E2EE voice and video implementations.
We set a standard for ourselves early on that went beyond just getting encryption working. The DAVE protocol is open, and the implementation is open-source. We had the design and implementation externally audited by Trail of Bits, and we expanded our bug bounty program to cover the protocol. We didn't want to just ship encryption — we wanted to build something the broader community could inspect, validate, and hold us accountable for.
That commitment shaped how the team worked at every step. For example, when we brought DAVE to web browsers, we discovered an issue upstream in Firefox that prevented the protocol from functioning correctly in real-world calls. We could have shipped a workaround or deprioritized Firefox support. Instead, the team worked directly with Mozilla and got hands-on with the Firefox codebase, identified the root cause, and helped get a patch merged. Mozilla was a great partner in that process. It's a small example, but it captures something about how we approached this entire effort: doing it right meant going wherever the work needed to go, even when that extended well beyond our own codebase.
Through this entire process, as we brought each platform on board, we had to continually navigate performance and compatibility challenges without disruption. The transition to encrypted calls was seamless for the vast majority of users.
Reaching 100%
As of early March 2026, every voice and video call on Discord, whether in DMs, group DMs, voice channels, or Go Live streams, is end-to-end encrypted by default. To complete that migration, we required all clients to support DAVE before joining a call. We are now in the process of removing the client code that supports unencrypted fallback.
After that is done, it will not be possible to fall back to unencrypted connections.
And importantly, we hit the quality bar we set for ourselves at the outset. Call quality and performance remain at the level our users expect. E2EE happens transparently. The experience hasn't changed, the protection has.
Stage channels are the one exception. Those are designed for broadcasting to larger audiences, such as live events, AMAs, or community town halls. The architecture reflects that: E2EE helps protect personal conversations, and Stage channels aren't designed for that.
What's next
This milestone matters, but it's not the end of the work. We're continuing to invest in DAVE and the open protocol. Our bug bounty program remains active.
We know the next question might be: what about text? We have no current plans to extend E2EE to text messages. Many of the features people use on Discord were built on the assumption that text isn't end-to-end encrypted, and rebuilding them to work with encryption is a meaningful engineering challenge.
We will continue to strengthen privacy protections for the people who use Discord. This work is ongoing, not a one-time project.
I want to close by thanking the team that built this. DAVE was a multi-year effort that required patience, genuine craft, and a willingness to hold the bar, even when it would have been easier to ship something faster or cut scope. Stephen and Clément, the lead engineers behind this work, truly went above and beyond throughout. What we ended up with is an open, externally validated protocol running across every platform Discord supports. I'm proud of what we've built — and of being able to bring real, verifiable, structural privacy protections to personal audio and video conversations for all of Discord's users.
If you want to dig deeper into the technical work, the prior posts and open-source repositories are linked throughout this post. And if you have questions or feedback, please reach out.
Original source - May 11, 2026
- Date parsed from source:May 11, 2026
- First seen by Releasebot:May 12, 2026
Nitro Now Comes with Xbox Game Pass and New Benefits. Welcome to Nitro Rewards.
Discord expands Nitro with the biggest update since launch, adding Nitro Rewards, Xbox Game Pass access, gear discounts from Logitech G, SteelSeries, and KontrolFreek, plus more monthly Orbs and a Quest multiplier for members.
I've been playing games with friends my entire life. These days, with two kids at home, that looks like maybe an hour after bedtime. And, that hour almost always starts on Discord, checking what friends are up to, figuring out what to play, and jumping in. I've been on the platform since 2015, and my Nitro membership is what makes it feel like mine.
We've spent years making Nitro the best way to experience Discord, with things like custom profiles, HD streaming, and bigger uploads. Millions of members use it to express themselves, enhance their servers, and make Discord feel like theirs. But like me, most of our users come to Discord because of games. We've always thought of Nitro as a way to make Discord better. Now we want it to be a gaming membership that makes everything around it better too.
So we're expanding what Nitro can do, beyond Discord and into your gaming life. The games you play, the gear you use, the rewards you earn. This is the biggest expansion to Nitro since we launched it, and it starts with Nitro Rewards, a new benefits program that includes Xbox Game Pass at no additional cost and gear discounts from top gaming brands. We're also giving members even more ways to earn Orbs.
Nitro Rewards: Perks built for people who play games
As we hit Nitro’s 10-year anniversary, we're launching Nitro Rewards, a brand-new benefits program built with some of the biggest names in gaming. It gives Nitro members access to gaming services and gear that matter most to players, with ongoing partnerships that extend beyond Discord and into how you play, for as long as you're a member.
We want to keep the bar high for what we include. Every partner in this program is here because they offer something that people who play games would naturally want. That focus is going to stay as Nitro Rewards grows.
Here's what's rolling out in the first wave.
Xbox Game Pass, included with Nitro
Nitro members now get access to a starter edition of Xbox Game Pass, including a library of 50+ PC and console games you can download and play anytime you want. Your Nitro membership is still the same price, and Game Pass is now part of it.
I think this is one of the best benefits we’re offering because it changes how you try games. Most of us have spent money on something, played it for a couple weeks, then watched it sit in our library. Game Pass removes that friction. The starter edition of Game Pass also comes with 10 hours of cloud gaming, so you can stream games right away on more devices. Whether you're into survival, strategy, co-op, or just want to farm in peace, there's something in there for you. Think Fallout 4, Stardew Valley, DayZ, Deep Rock Galactic, Overcooked 2, Grounded, and more. New games will be added periodically, so there will be more to play. Check out your Nitro Home to get started.
Gear discounts from Logitech G and SteelSeries
Good gear matters. Nitro members now get up to 30% off at Logitech G, 15% off SteelSeries, and 20% off KontrolFreek, with new offers rotating regularly. Whether it's a new headset, a mouse, or a keyboard, these are the brands a lot of our members already use, and these discounts make it easier to upgrade when you're ready.
And we're not stopping here. We're focused on adding partners that match what excites our Nitro members, from the games they play to the content they watch to the services they love. We'll share more as those come together.
Note: Nitro Rewards are rolling out now and will be available to all Nitro members over the coming weeks in eligible regions. Terms apply.
More ways to earn Orbs
On top of Nitro Rewards, we're also giving members more ways to earn Orbs. You’ll now unlock 250 Orbs every single month, just for having Nitro, plus an Orbs Multiplier, so every Quest you complete earns you more Orbs than before. Personally, I spend mine as soon as I have them. The Shop has a lot of good stuff in it, and Orbs make it easier to pick up the items you actually want.
What this means for Nitro
Everything you already get with Nitro is still here and still growing. What's new is that your membership now works beyond Discord, too.
Our goal is to make Nitro the must-have membership for anyone who plays games. This is a big step towards that goal, and we will continue to bring you more exciting partners and perks in 2026 and beyond.
If you're a Nitro member, check your Nitro Home to see what's new. We're rolling these benefits out to members over the coming weeks, so if you don't see them yet, they're on the way. If you've been on the fence about Nitro, this is the update we'd want you to see.
Original source - May 7, 2026
- Date parsed from source:May 7, 2026
- First seen by Releasebot:May 8, 2026
Stock Up in the New Rust Shop! Enjoy a Discord-Only 20% Sale on Most Items until 5/21
Discord adds official Rust item shopping and gifting in the Discord Shop and official Rust Server, with Discord Wishlists for sharing must-have skins. The launch also brings a 20% discount on nearly every official Rust skin through May 21 on desktop and web.
How to Purchase Rust Items on Discord
On desktop, the Rust Shop can be found inside the official Rust server or through the Discord Shop by clicking on "Game Shops" at the top of the Shop.
Wanna head straight there? Use the button below to jump directly to the Rust Shop:
Visit the Rust Shop on Desktop
If you go the official Rust server route, you’ll see a new “Game Shop” near the top of the server’s channel list when viewing the Rust server on desktop. Here is where you’ll explore the Rust Shop and see what’s available to purchase or gift to others.
When you buy a Rust item on Discord, it's delivered straight to your Rust inventory. If you've already linked your Rust and Discord accounts (like for cross-platform chat), you're all set. If not, you can link them after checkout in just a few clicks.
And for the next two weeks, nearly every officially-made Rust skin is 20% off.
At the time of writing, the Rust Shop and similar Game Shops on Discord are only available on our desktop and web apps. Peek at our Help Center if you have any more Qs on how the Rust Shop works.
Gifting Your Discord Friends Cosmetics for Rust
Not sure what to get your Rust teammate? Check their Discord Wishlist. Open the Wishlist tab on anyone's Discord profile to see exactly which Rust items they've been eyeing. From there, you can gift them something in just a few clicks, without having to guess what they want.
That's not the only place gifting lives. Wishlists and gifting are woven throughout Discord, while you're streaming Rust together, through the gift icon in DMs, or directly from an item in the Rust Shop. And when someone drops a link to a Rust item in chat, you can gift that item straight from the link.
You’ve grabbed yourself a new building skin, your friend’s equipped a new set of armor, and your entire clan now has enough musical instruments to start an eight-man traveling band (which your neighbors will love). Now head out into the world with your entire team in high spirits!
Got questions? We got answers over on our Help Center, and our friends at Facepunch wrote their own article if you’d like to take a look.
And take advantage of that launch discount while it’s around! That Discord-exclusive 20% discount covers nearly every skin in the shop and lasts until May 21st.
Starting today, you can now buy and gift official in-game items for Rust directly on Discord from both the Discord Shop and in the official Rust Server. This marks the first time Rust supports gifting official skins. Add Rust items directly to your Discord Wishlist, so your friends know exactly which hazmat skin you’ve had your sights on for a while.
To celebrate the launch, every official Rust skin released before 2026 is receiving a 20% discount, only on Discord, from now until May 21st. Stock up on all the decor, cosmetic sets, and item skins so you’re ready for whatever your team needs.
Keep scrolling to see how purchasing and gifting stuff from the Rust Shop works!
Original source - Apr 6, 2026
- Date parsed from source:Apr 6, 2026
- First seen by Releasebot:Apr 7, 2026
Discord Patch Notes: April 6, 2026
Discord ships a broad patch notes update focused on performance, reliability, accessibility, and chat polish across desktop and mobile. It also improves voice, media sharing, search, and the Shop while fixing many bugs and adding a few quality-of-life touches.
Welcome to Patch Notes! In this series, we comb through the newest changes in performance, reliability, responsiveness, usability, and general bug-squishing we’ve done to make Discord better.
If you discover a bug of your own, check out our Bimonthly Bug Megathread on the community-run r/DiscordApp subreddit. Tell us what’s been bothering you, and our Engineering team will be more than happy to check it out.
Those who love living on the edge can opt into the TestFlight version of Discord and try out the latest features before they release on iOS. Help us squish some pesky bugs! It’s like your uncle works at Discord. Find it at dis.gd/testflight.
All fixes listed below have been committed and merged, but may still be rolling out to individual platforms at the time of this post.Highlights
• We’ve shipped changes that reduced deadlocked “Voice” threads by ~30% on Desktop clients. This issue usually manifests as being stuck on “Connecting” to a voice channel until restarting the app, which is quite frustrating when it happens. These types of issues should hopefully be less frequent.
• We’re continuing our large Accessibility audit, so this Patch Note’s Accessibility section will be a hefty one! Even after this intentional audit, please report anything you find that affects your ability to use the app in whatever bug reporting channel you prefer.
• Continuing our commitment to providing an amazing media-sharing experience, we’ve shipped changes on iOS to reduce image upload file sizes by ~17% and latency by ~12%. This means faster uploads when sharing your content with your friends.General
• We recently shipped improvements to Landscape mode on our mobile clients. For a long time, our ability to implement landscape views was limited due to global padding requirements. We now calculate padding screen by screen, which helps make these flows feel more natural and prevents unnecessary resizing.
• Our monthly Linux sweet treat: we now have proper AFK detection for Wayland! You should properly get marked in and out of AFK when running under Wayland.
• Fixed an issue that caused search negation operators to be ignored, meaning searches with filters intended to exclude content like "has:-image" would show messages with images instead. Search negation should now work as expected with the "has:" filter.
• Resolved an alignment issue on Desktop where the Edit/Record Keybind button wasn't vertically-centered within its box in Settings. The reporter of this bug understandably cited the impact as "literally unusable.”
• Fixed a bug on Desktop that caused buttons on user profiles, like the “Mutual Servers” button, to extend beyond the visible area and become inaccessible in languages with longer text. Keyboard navigation still worked, but mouse clicks were futile.
• Improved scroll speed when manually reordering servers in the server list on Android.
• Fixed a bug on Android where adding a friend via QR code gave no visual indication that the friend request was sent.
• Resolved an issue on Desktop where the scheduled maintenance banner for surveys would stick around long after the maintenance date had passed. We just really wanted to let you know that we planned that survey outage a few weeks ago.
• Fixed a bug on Desktop where the Shop item modal couldn't be closed by clicking outside of it when the overall window was at its minimum height.
• Fixed a bug on Desktop where the CMD/CTRL+F search shortcut would trigger server search even while modals were open.
• Resolved a short-lived bug on Desktop that caused the Settings modal to jump to the bottom of the page when trying to select themes or app icons, making them unreachable.
• Resolved an issue on Desktop where hovering over a pending friend request displayed the sender’s username a second time in a tooltip.
• Fixed a bug on Desktop where the channel name input displayed an "Add Emoji" button for custom emoji, even though channel names only support Unicode emoji.
• Resolved a bug on Desktop where the Reset button in the Profile Editing menu didn't properly clear changes made to the bio section.
• Fixed an issue on Desktop where the @time command had a persistent "NEW" badge in suggestions that never went away as time passed. What is time, anyway?
• Resolved an issue on iOS that could prevent users from switching out of Invisible status.
• Fixed an incorrect icon for connections with external links on user profiles on Desktop.
• Resolved a bug on Android where changing the client theme didn't update parts of the Settings screen until navigating away and back.
• Resolved a bug on Desktop where the Student Hub join method filter wasn't working properly.
• Fixed a visual issue on iOS where a server’s channel list would briefly jump around when switching between servers.
• Fixed an issue on Desktop where the new browser-style back/forward navigation didn't behave as expected after switching Discord accounts.
• Resolved a bug on Desktop where the "Downloading Update" icon appeared clickable while an update was still downloading, even though clicking it did nothing.
• Fixed a bug on Desktop where clicking a Discord link from a web browser to launch the Desktop app would replace the currently viewed channel instead of navigating to the new one, making it impossible to go back.
• Resolved several issues with Server Guide on iOS, including the new member progress bar not showing when joining, welcome messages being delayed, and the progress bar not dismissing after completion.
• Resolved a crash on iOS that could occur when canceling a Nitro Classic subscription. This was obviously not intentional; we apologize for any frustration this caused for anyone who encountered it.
• Fixed an issue on Android where the "Log in" button during QR code login appeared unusable even after becoming active.
• Resolved a bug on Desktop where Server Template previews rendered roles using an outdated design.
• Fixed an issue on Desktop where animated profile banner colors would bleed into the custom status react/reply toolbar on hover.
• Fixed a spacing issue on Desktop where the "already purchased" error message in the Shop appeared without padding above it.
• Resolved a bug on iOS where images inside App (bot) message containers rendered smaller than expected inside search results.
• Fixed a visual inconsistency on Desktop where Nameplate borders looked awkward when the activity panel was visible.
• Resolved a bug on Android where the "In-App Browser" setting didn't actually open links in-app, sending them to your external browser instead.
• Resolved an issue on Desktop where the keyboard focus ring was vertically offset in the Server Invite modal.
• Fixed a padding issue on Desktop in the Inbox’s Mentions tab that appeared when a game with the Overlay enabled was running.
• Fixed a bug on Desktop where the “Add Emoji” button in the Nitro gift emoji picker wasn't functioning properly.
• Resolved a z-index issue on Desktop where Nitro Home perk card assets would overlap their badges on hover.
• Fixed an issue on mobile where a user you'd already sent a friend suggestion to would appear twice in the friend suggestion list.
• Resolved an alignment issue on Android where Server Tags and badges weren't properly aligned with the display name on profiles.
• Resolved a bug on Desktop where the featured collection in the Shop would auto-scroll to the end on first load.
• Fixed a visual issue on iOS where the page would flicker after closing the search modal.
• Fixed an issue with Profile banner buttons using the wrong colors for custom themes when previewing them in the Profile Edit menu.
• Resolved an issue on the Desktop app where Camera Settings incorrectly displayed a warning about input devices that was intended to only show in the web app.
• Fixed a bug on Desktop where server icons with transparent backgrounds that were shown in the Inbox "For You" tab would render without transparency.
• Fixed an issue on Desktop where custom statuses displayed in a chat’s member list would cut off without ellipses.
• Resolved an issue on iOS where the external link warning didn't appear when clicking external links.
• Fixed a contrast issue on Desktop where the "View Profile" button in the sidebar had poor text contrast in certain custom themes.
• Resolved a bug on Desktop where the Nitro preview in profile settings would stick and cover input fields as you scrolled.
• Fixed a bug on Android where badge labels and User ID labels would vibrate at the top of the screen when tapped. Bzzt!
• Fixed an Android issue where the profile preview message was obscured by a modal in the Shop.
• Resolved an alignment issue on Desktop where the Orbs balance in the Shop wasn't aligned to the right edge of the client.
• Fixed an issue on Android where the Shop would carry over scroll positions between different rows.Chat
• Fixed a bug on Desktop where typing:constructor:or other JavaScript prototype property names as emoji would resolve to unexpected values like "Object" instead of showing no results. JavaScript giveth, and JavaScript taketh away.
• Turns out, Voice Messages were kinda busted on iOS 26. We heard ya.
◦ Resolved an issue on iOS where Voice Messages couldn't be replayed after their first playback.
◦ Fixed a bug on iOS where the Voice Message Picture-in-Picture player couldn't be closed.
◦ Resolved a bug on iOS where the Voice Messages timeline would desync after playback finished.
◦ Resolved an issue on iOS where Voice Messages durations would sometimes display incorrectly.
• Emoji reactions added to a message on iOS now animate in instead of pop into existence.
• Fixed a crash on iOS that could occur when opening invite links in the Group DM setting page.
• Fixed a bug that caused pressing Enter on the Favorite button in the GIF picker to send the GIF in addition to adding it to your favorites. Now you can heart your GIFs and save them for the right moment instead of spoiling it.
• Resolved a visual issue on iOS where tapping a user row in the reaction list no longer showed a hold highlight background.
• Resolved a typo in Chat settings where "screenreaders" was missing a space. It should now say Screen Readers. Sorry if it was pronounced as “scree-n’read-ers.”
• Fixed a bug on Desktop where the disabled Send button in the chat bar was still reachable via Tab button navigation.
• Fixed an issue on Desktop that caused the Remove Reactions modal to display native emoji characters instead of their names‼️
• Updated legacy-styled buttons at the beginning of a chat on Android to match the most recent design language.
• Resolved an alignment issue on iOS where the Send button in the Forward Message UI wasn't bottom-aligned to match the standard chat input.
• Fixed a bug on Android where the Mute button on Threads didn't actually mute them. It was just there for vibes, apparently. (Also, same.)
• Resolved a bug on Desktop where the edit icon on a Group DM’s avatar wasn't bordered properly.
• Fixed an issue on Desktop where the "Accept Friend Request" button in a DM view did nothing when clicked.
• Resolved a crash on Desktop that could occur when opening a Thread created by a deleted user.
• Fixed a bug on iOS where tapping a reply in a Forum post thread would re-navigate to the Thread’s original post instead of scrolling to the message the reply is directed towards.
• Resolved excessive padding in the Pinned Messages screen on iOS when opened via a pinned system message.
• Fixed a bug on Android where the Forum channel's “Create Post” button was mispositioned on the left side instead of the bottom-right corner.
• Fixed a bug on iOS where the "Jump to Latest" button in chat was rendered in the wrong position.
• Fixed an issue on iOS where the reply icon would remain visible when switching to Swipe-to-Edit on a message.
• Resolved an issue on mobile where notifications would disappear from the system notification drawer when pulling it down, even though the messages hadn't been read yet.
• Resolved a regression on iOS where chat wouldn't immediately render at the new messages marker, causing a visible jump. Chat, is this fixed?
• Fixed a bug on iOS where spoilered emoji were visible in message previews instead of being properly hidden.
• Resolved a bug on Desktop where pressing Home/End while editing a message would stop at emoji boundaries instead of moving to the start or end of the message.
• Fixed a bug on Desktop where custom emoji could be entered in thread names but wouldn't render. ⬜︎ ← like that
• The Emoji and Sticker lists in the emoji keyboard now properly convey grouping and selected state to screen readers.
• Fixed a spacing inconsistency with the Wave 👋 button on reaction user rows on Desktop.
• Resolved an issue on iOS where the keyboard wouldn't dismiss when viewing profiles in thread member lists.
• Fixed a mobile issue that caused the price to not render properly when opening a Wishlisted item within the Shop.
• Added a "Send Message" button on Desktop that appears after accepting a friend request, matching the mobile experience.
• Resolved padding issues with the beginning of chat buttons on Android.
• Fixed a bug on Android where tapping a mention suggestion while creating a Forum post did nothing.
• Resolved an issue on the Desktop app where renaming a thread to an invalid name showed no error.
• Resolved an issue on Desktop where spoilered message embeds rendered at full width instead of their correct size.
• Names and Server Tags in the DM list now better handle being abruptly cut off if you made your sidebar narrower on Desktop.
• Fixed a bug on Desktop where invalid Thread names would display in the client as valid if the user typed a starting message first.
• Resolved an issue on Desktop where Threads would fail to create or update if the name consisted only of zero-width characters, with no error shown.
• Fixed a bug on Desktop where the top edge of spoilered content on the second line was visible in reply previews.
• Fixed a bug on iOS where reactions in DMs could incorrectly display a count of 2 when only one person had reacted.
• Fixed an issue on Desktop where copying messages from chat would include extra line breaks in the pasted text.
• Resolved an issue on Desktop where switching accounts while editing a message could leave the edit state visible on the other account.Activities and Apps
• We also resolved a crash on Desktop that occurred when using a slash command named "constructor" with a required option. JavaScript sometimes just taketh away.
• Resolved a bug on Desktop where the Roles section appeared on user profiles even when the user wasn't a member of the server. This was most noticeable for user apps, as they’re usually not members of the servers they interact with.
• Fixed an issue on Desktop where Activity Cards for games didn't properly respect client themes.
• Resolved a bug on iOS where Rich Presence images in mobile Activity cards appeared noticeably blurrier compared to the user profile.
• Fixed an issue on iOS where launching an embedded Activity could cause the screen to go black, requiring a force close to recover.
• Fixed an issue on Android where embedded Activities would reload when transitioning from Picture-in-Picture to full screen.Audio/Video
• You can now individually pop out user and stream tiles on Desktop. Find it in the right-click menu for a tile! Custom Window Management!
• Fixed a bug on Desktop where the "Invite to Voice" button in voice channels caused the bottom of the channel list to get cut off.
• Fixed an issue on Android where the "Join Voice" button on a user's Activity Card would close their profile instead of actually joining the voice channel.
• Resolved a bug on iOS where a "Join Voice" button would appear even when you were already in the voice channel.
• Resolved an issue on Android where the Picture-in-Picture view for voice channels wasn't resizing properly.
• Fixed a bug on Android where tapping on a user in a voice channel didn't open the voice panel.
• Fixed an issue on Desktop where the text in the Entrance Sounds dropdown was rendered too small.
• Resolved a bug on Desktop where stream invites posted in chat didn't render a button like other invite types.
• Fixed a bug on iOS where the "Request to Speak" switch in Stage Channels didn't function properly.
• Resolved an issue on iOS where an unnecessary coachmark appeared when starting a stream, and the "Skip" button didn't properly proceed to start the stream.
• Fixed a grammatical error on Desktop in the push-to-talk notification during gameplay.
• Resolved an issue on Desktop where the Invite tile in voice channels showed an outdated image when Activities were disabled.
• Fixed a bug on Desktop where the "Invite to Stream" button pushed other voice UI buttons off-screen.
• Fixed a text alignment issue on iOS with the "Join Voice" button when in a Stage channel.
• Fixed a bug on Desktop where collapsed voice channels displayed a double ring on the voice activity indicator.
• Resolved an issue on Desktop where the "Ask to Join" button in profile popout Activity Cards wasn't rendering at full width.
• Resolved a bug on Desktop where the "Ask to Join" button in profile sidebar Activity Cards displayed at minimum width instead of full width.
• Resolved a bug on Android where accepting a call while a screen recorder was active could open a UI state that prevented joining the call.Media
• We submitted a speculative fix for an iOS issue where the media picker could get stuck, preventing further interaction. If you're still able to reproduce this, please report it to us; steps to reproduce would be a huge bonus!
• Fixed an issue on Android where the media upload panel would get stuck open after exiting the Poll creation flow, requiring a full app restart to dismiss.
• Resolved a bug on Android where sharing content to Discord would cause the main app window to close and reopen.
• Fixed an issue with server tag colors in image previews on Android.
• Fixed an alignment issue on iOS and Android where the Send button for media was misaligned in the upload sheet.
• Fixed an issue where embed titles and descriptions from certain websites displayed raw HTML escape codes instead of the intended punctuation characters.
• Fixed a bug on iOS that caused videos to stutter when played during an active voice call; muted looping videos in the Quest bar also no longer interrupt system audio while in a call.Accessibility
• Performed a thorough accessibility pass on the Edit Emoji flow on mobile to update names and roles for screen readers.
• Screen readers now announce the usernames of members in voice channels, not just the member count.
• Long-press message options are now accessible to screen reader users.
• Resolved many issues across the app where text would get truncated when using your device's larger text setting.
• Active text channels in servers now properly convey their selected state to screen readers on Desktop.
• Resolved an issue where social media links in the "What's New" screen had incorrect roles set for screen readers.
• Fixed a contrast issue with the active call indicator on servers in Light Mode.
• Fixed an issue where screen reader users couldn't interact with the "Learn more about finding your friends" link.
• Profile editing buttons like Avatar Decoration, Nameplate, and Profile Effect now have proper accessible name labels for screen readers on mobile.
• Fixed a bug where gradient role colors would still render in-name in search results, even with the "Show role colors next to names" accessibility setting enabled.
• Resolved an issue where the Nitro icon would get truncated when the system's larger text accessibility setting was enabled.
• The Community Server application confirmation now has proper heading markup for screen readers.
• Fixed an issue where screen reader focus would reset to the top of the page after selecting a custom emoji for your status.
• Resolved a contrast issue where server notification override images had low contrast in Light Mode.
• Resolved an issue on iOS where spoiler tags didn't function properly for all spoilered text when using VoiceOver.
• Fixed an issue where unselected themes in Appearance settings were incorrectly announced as "dimmed" by screen readers.
• The Passkey heading in Settings is now properly marked as a heading for screen readers. (Also, set a Passkey!)
• The Authenticator settings page title is now properly marked as a heading for screen readers.
• Resolved an issue on Desktop that caused wishlist navigation to not function on keyboards or screen readers.
• The Chat and Invite to Voice buttons in active voice channels are now reachable via keyboard-only navigation on Desktop.
• Channel header buttons on Desktop now properly indicate their dimmed state for screen readers.
• Fixed a bug where in-app notifications would disappear immediately if the Reduce Motion accessibility setting was enabled.
• Fixed a contrast issue where the time text on the Home page was hard to read in Light Mode.
• The Remove Member button in a server’s Role Settings page now has the correct accessible label and role for screen readers.
• Fixed a contrast issue with the selected tab text on the Edit Profile page in Light Mode.
• Certain elements in the Shop are now properly grouped to preserve their accessible relationships for screen readers.
• Visual headings in the Shop, like "Popular Picks," now have proper heading markup for screen readers.
• The "Learn more about finding your friends" link now has a proper role for screen readers.
• Resolved an issue where screen reader focus would reset to the top of the page after playing an audio file in DMs.
• Fixed a contrast issue on Android with navigation images in the Notification tab in Light Mode.
• Fixed an issue where the "people in common" toast during Server Onboarding interfered with screen reader navigation.
• Fixed an issue where screen readers couldn't read the content of individual events in a recurring event series.
• The Activity icon in the server channel list is now included in screen reader focus order with descriptive alternative text.
• Activity invite sender profile icons on Android now have descriptive accessible names for screen readers.
• The Community Server Onboarding page text now has proper heading markup for screen readers.
• Screen readers now announce the online status of members on server member pages.
• Profile Effect previews in the Edit Profile flow are now described by screen readers on iOS and Android.
• Channel detail tabs now announce the total number of tabs to screen readers (e.g., "2 of 6").
• The voice channel icon in invite cards is now included in screen reader focus order with descriptive text.
• Server icons in invite cards now announce their full server name for screen readers.
• The Activity icon in server channel dropdown menus is now included in screen reader focus order with descriptive text.
• The Shop navigation bar is now in a more sensible position in screen reader focus order.
• Avatar Decoration preview displays in the Shop are now included in screen reader focus order.
• Fixed a bug on Desktop where Shop carousels continued to animate even with the Reduce Motion setting enabled.
• Current user information in server channel dropdown menus is now included in screen reader focus order.
• Edit Profile tabs now announce tab numbers for screen readers (e.g., "1 of 2").
• Purchase preview tabs in the Shop now announce tab numbers for screen readers (e.g., "1 of 3").
• Screen readers now announce the muted status of members in voice channel details.
• The "Join" button on server invite cards in DMs is now properly grouped with the invite content for screen readers.
• The "Join Voice" button on voice channel invites is now properly grouped with the invite content for screen readers.
• Links in Activity and game invitation cards now have descriptive accessible names for screen readers.All relative measurements cited were performed internally with our own instrumentation and tooling.
…
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… oh hey, you read everything! If you’re itching for the latest updates to Discord, you can find our previous Patch Notes articles here, or check out our archive of past Changelogs if you’re more into the fun stuff.
Original source - Mar 24, 2026
- Date parsed from source:Mar 24, 2026
- First seen by Releasebot:Mar 29, 2026
Discord Update: March 24, 2026 Changelog
Discord adds desktop app upgrades for smoother game nights and faster navigation, including screen share zoom and pan, quicker Go Live, voice invites, game stat profile support for a second game, Marvel Rivals gifting, Back and Forward buttons, faster performance, and a cleaner Settings redesign.
Here’s the Discord Changelog from March 24, 2026. You can also find the most recent Changelog in the Discord app under Settings > What’s New.
With everyone finally settled in after coming back from end-of-year breaks, you’re likely getting back into your usual routines for vibin’ on Discord as well. Ya know, bringing the guild back together for the new World of Warcraft expansion or playing 4-player co-op in Slay the Spire 2’s Early Access release. (YES FINALLYYY)
To help, we’ve given the desktop app a SUPERFLUITY of upgrades to make hanging out and navigating the app easier. After you’re done peeking below, go figure out how to use “superfluity” in a sentence of your own. You can borrow our dusty thesaurus if you’d like.
🎮 Desktop Gains for Better Game Nights
- You can now zoom and pan screenshare streams using your mouse’s scroll wheel or trackpad, letting you actually see the names of all that loot they've been sprinting past in PoE. Plus, your single-window Go Live streams that you start should kick in a bit faster!
- Easily invite your usual team comp to the VC. While in voice, you’ll see a new “Invite to Voice” option that recommends both your server buddies and outside (but close) friends you can invite to the server… but they’ll still need to do the hard work to drag you out of Iron IV.
- The Game Stats Profile Widget now supports a second game! Link your Wuthering Waves account and show off in-game stats right on your profile, like your total number of achievements and favorite Resonator. (Which I’ve recently been informed is not a car part.)
- Gift Marvel Rivals items to your Discord pals! Head to Server Discovery ➡︎ the Marvel Rivals server ➡︎ Game Shop to wishlist your favorite in-game items. Your usual six-stack, or even a Discord friend who’s never played before, can gift 'em to you… or treat yourself to it as a reward…
🗺️ Desktop Gains to Swiftly Navigate
- Desktop performance got a lot faster. We shipped a few behind-the-scenes upgrades that significantly reduced lag when navigating the desktop app. How fast? This fast, actually.
- Wait, where were you just at? Just press Back! ... or Forward! There are now Back and Forward buttons on the top-left of the desktop app. They work just like your web browser, so if you happen to use mouse buttons to go Back and Forward in your browser, it should work here as well.
- See who has that Role you just mass-pinged by clicking on it. Clicking @Role mentions on desktop now lists up to 100 users who have that server’s roles, such as @Mod, @Super Mod, or the (functionally useless but they’re for the ✨look ✨) @Server Member roles.
- Our Desktop Settings redesign keeps chuggin’ along. We cleaned up the layout of the Notifications, Voice and Video, Clips, and Streamer Mode pages, including updates to organization, styling, and clearer phrasing.
Heads up to the game devs out there: at this year’s Game Developers Conference, we announced a bunch of new ways for devs to grow their games. Peek at our blog to see all the slick new stuff.
Original source - Mar 6, 2026
- Date parsed from source:Mar 6, 2026
- First seen by Releasebot:Mar 29, 2026
Discord Patch Notes: March 6, 2026
Discord ships a broad Patch Notes update with major mention-safety fixes, faster desktop launch performance, expanded accessibility improvements, and a long list of bug fixes across chat, calls, media, mobile, and desktop for a smoother, more reliable app.
Welcome to Patch Notes! In this series, we comb through the newest changes in performance, reliability, responsiveness, usability, and general bug-squishing we’ve done to make Discord better.
If you discover a bug of your own, check out our Bimonthly Bug Megathread on the community-run r/DiscordApp subreddit. Tell us what’s been bothering you, and our Engineering team will be more than happy to check it out.
Those who love living on the edge can opt into the TestFlight version of Discord and try out the latest features before they release on iOS. Help us squish some pesky bugs! It’s like your uncle works at Discord. Find it at dis.gd/testflight.
All fixes listed below have been committed and merged, but may still be rolling out to individual platforms at the time of this post.
Highlights
- Ok, pull up a chair: we got a big’n to talk about. Until recently, using escaped mentions (like ”@everyone”) wouldn’t get detected as a true mention on the client, but would absolutely mention a Role when sent. This was especially fun on large servers, where you wouldn’t get a warning that you were about to mention a lot of users. Messages like these would just… let themselves be sent and notify everyone with zero indication that it was going to happen. We discovered this first-hand when one of our engineers tried to make a joke in a meeting and inadvertently @’d a decent portion of the company. So now, we properly respect escape characters on the backend for @everyone and @here explicitly, so “@everyone” won’t actually trigger a mention. For real this time.
- We changed the ordering of payloads from our API to Desktop clients, which reduced p50 TTI (aka: the median time it takes the app to launch) by 11.8%. Along with the navigation performance improvements from last week, we’re sorta developing a theme of Desktop performance wins to start this year!
- We’re in the midst of a thorough pass on Accessibility and have addressed many issues affecting the Quest, Events, Profiles, Activities, and Nitro surfaces. There were frankly too many changes to list each one for these particular surfaces in the Accessibility section. These changes should help users dependent on screen readers navigate these portions of Discord more effectively. (And of course, this is alongside everything else we fix up in the Accessibility section of Patch Notes.)
General
- Resolved an issue where non-Nitro users could be blocked from forwarding messages with large attachments from Nitro users. This wasn’t an intentional limitation, just an oversight. Apologies if you were affected by this one.
- Fixed an iOS bug that caused the app to take upwards of two minutes to launch following a full device restart. We accidentally had an asset request on the background queue, which gets quite flooded while phones are booting up. Whooooooops.
- Fixed an issue on Mobile that could cause element animations (like transitioning in and out of chat) to get stuck mid-animation. DOOR STUCK!!!
- Fixed an issue causing Game Invites for League of Legends to sometimes not function properly.
- Resolved an issue on Android with the Forest theme missing a gradient.
- Fixed a bug that caused the item selection in search results to get stuck to the first item offered, as long as it remained in the list, creating unintuitive navigation when pressing Enter/Return.
- Fixed an Android issue that displayed duplicate information on the server invite screen. Fixed an issue on Android that displayed repetitive infor-
- Fixed a bug that caused an old popover promoting Media channels to server admins to render. The web link it went to also 404’d 😬. From 404 to now… no more.
- Fixed a bug on Desktop that prevented selecting the “Skip” option for adding Roles when creating a private channel.
- Fixed an alignment issue in hang status between the icons and the text.
- Fixed a bug on Android with modal z-ordering when deleting permission settings.
- Fixed a bug that made hyperlinks too large in a channel’s description on Desktop.
- Fixed a Mobile Shop issue that caused collectibles with variants (like multiple color styles of one Avatar Decorations) to sometimes not show those other variants.
- Fixed padding issues in the Hardware Acceleration tooltip in settings.
- Fixed a bug that caused certain games to not generate functioning “Join” invites in Overlay.
- Fixed a bug that prevented CMD/CTRL+T from closing Quick Switcher properly.
- Fixed an issue where copying a webhook URL from the Integrations screen in Server Settings didn’t provide any sort of visual confirmation.
- Fixed an issue that would cut off links in tooltips when hovering over certain elements in a Game Profile.
- Fixed a bug that caused message limit elements when composing a message to overlap, preventing people from using the expression picker button.
- Fixed a bug that caused the Onboarding channel and Role Select dropdowns to render off-screen in Server Onboarding.
- Resolved image alignment issues on the Nitro Home tab on Desktop.
- Fixed an issue with embeds rendering in the Delete Message modal on Desktop.
- Sorting Roles in Role Settings on Mobile should now work properly again.
- Using “Back” navigation via mouse should now properly navigate you out of a game widget in the user profile.
- Audit Logs now properly render reasons for channel deletion.
- Resolved alignment issues on the Desktop app with the Member List in Channel Permissions.
- Resolved alignment issues with the Role deletion icon in Channel Permissions.
- Fixed an alignment issue with the avatar and status button in user profiles on Mobile.
- Fixed an issue with sensitive content notifications being right-aligned instead of left-aligned under the message.
- Fixed a bug that prevented using the CTRL/CMD+F from pre-filling your search query with the text channel you’re currently looking at.
- Resolved an issue that caused the “Boost Server” button in server settings to not render properly in servers that are at the emoji limit.
- Fixed a bug that caused copying links via the right-click menu to temporarily break keyboard shortcuts.
- Fixed an issue that caused the full-screen back-swipe gesture on iOS to stop working for users on iOS 26.
- Fixed an issue with inconsistent styling for switches in the “Off” position on iOS.
- Fixed an issue that caused the Settings page to scroll too aggressively on iOS.
- The Role selector for admins can now be scrolled again. This mainly affected servers with a very large number of roles.
- Fixed an issue on Android that caused the Role Color picker to not work properly.
- Fixed an alignment issue affecting elements within the Server Onboarding modal.
- Fixed a bug in certain browsers that caused the server list to render incorrectly, with server icons being misaligned and too large.
- Fixed an issue that caused Boost buttons to not render properly when focusing on boost levels in the Server Boost flows using a keyboard.
- Fixed an issue that caused non-removable Roles to render the Remove Role element.
- Fixed a couple of issues on iOS that could cause Discord to prevent your device from going to sleep when set down.
- Fixed an issue where the error message for too many username changes informed the user of a 3-day waiting period instead of the actual 7-day waiting period.
- Fixed an issue with Channel Status text where hovering over the element while using certain zoom levels would cause the text to unintentionally scoot around.
Chat
- We shipped some improvements to our embeds for Reddit links, showing details like the subreddit and treating comment links differently from post links.
- Message React notifications should now properly render the user’s avatar and not the generic Clyde avatar.
- Fixed a bug that caused significant empty space in the GIF picker on Desktop.
- Fixed a UX regression on Mobile that prevented letting go of the Voice Message button from stopping your recording. It should work how it used to again.
- Fixed a bug on Android that caused reactions on Light theme to have no background color.
- Fixed a bug on Android that prevented tapping on timestamps within embeds from displaying the exact time.
- Fixed a bug on iOS that caused the Chat Input bar to be slightly off-center from the other buttons around it.
- Fixed a bug on Desktop that caused linking to very large messages to not direct users to the start of the message.
- Fixed a bug on iOS that would render dark squares before emojis within Markdown.
- Fixed a crash that could occur on very old Android versions (Android 7/8) when opening the expression picker.
- Fixed a bug that caused code blocks in chat to render with blank space around them on iOS.
- Fixed a bug on Desktop that caused the element that contains stickers in chat to incorrectly fill the entire width of the message view.
- Fixed an issue on Desktop where the “Download” button for plain text file previews wasn’t working.
- Fixed an issue on Android that caused Emojis in forwarded messages to not render properly.
- Fixed an iOS issue that caused message requests marked as spam to not render individual items properly; it would instead duplicate the first one for the entire list.
- Fixed an accidental removal of the Forward Message button in DMs.
- Fixed a bug on Android that caused scrolling the emoji list without lifting your finger to be treated as a long press.
- Fixed a bug with repeatedly tapping on a long, spoilered message that would cause slowly-drifting formatting.
- Fixed an issue where server join messages could have incorrect grammar when viewed as search results.
- Resolved a bug causing the “Wave to say hi!” prompt following a system server join message to have a dark background on Light theme.
Activities and Apps
- Fixed an alignment bug with icons for Apps with very long display names.
- Fixed a consistency bug in the Spotify embed card that would swap between using elapsed time vs time remaining depending on the view.
- Changed how we render transparent portions of app icons in App Directory to better illustrate the transparency.
- Fixed an alignment issue with App avatars in the active server invites list.
- Fixed an error affecting iOS 26 users when using the Watch Together Activity.
Audio/Video
- We recently shipped background replacement for video calls on Linux! You can now set your background to that sweet green binary stream from… uh… that one movie.
- Fixed an alignment issue with the RTC panel and the profile popout when launched from the RTC panel.
- Fixed a Desktop issue that could cause the Mute icon to disappear on user tiles when viewing an active voice call.
- Fixed an issue that caused embedded invites to watch a stream to not include a Join button.
- Made a slight UX change so tiles for non-video participants in calls render a phone icon instead of a camera icon.
- Fixed a bug that caused user status to change to “Online” when they’re moved to an AFK channel automatically.
- Fixed a short-lived bug on Desktop that caused voice indicators (that green highlight around your avatar when you talk) to get stuck on in calls.
- Resolved an issue with incoming calls in a DM not rendering properly in Dark theme on iOS.
- Fixed a tricky-to-reproduce issue where actions on the device outside of Discord could cause iOS to unmute incorrectly while in a call. Specifically, if you switched audio outputs between a pair of AirPods and a certain modern electric vehicle's speaker system multiple times… don’t ask.
- Fixed an issue with the Soundboard menu popover rendering improperly when it was accessed via keyboard navigation.
- Fixed an issue with the “Audio device change” pop-up overlapping other elements improperly.
Media
- Fixed an iOS bug that caused button scaling issues when removing reactions in the media viewer.
- Fixed a bug that caused iOS screenshots taken on certain iOS versions to not attach properly as an image.
- Fixed a visual regression that caused a black screen to flash when navigating between images in the media viewer.
- Resolved a bug that could cause massive performance problems when uploading many sufficiently large photos from an Android device. Framerates were brought to near-nothing until the Mobile app was force-closed and restarted.
- Fixed a bug that caused trying to use OS-level share on Android while Discord’s own attachment UI was open, causing the navigation bar to render overtop of the chat entry field.
- Resolved a bug on Desktop causing attachments in Forum Channels to block text.
- Fixed an issue that could cause the incorrect image preview to render for sent iOS messages.
- Updated the play button for video embeds in chat to use the more recent play icon.
- Fixed a bug that caused an incorrect outline for the close button in the media gallery when highlighted via keyboard navigation.
- Fixed an issue causing video embeds from certain other websites to render an image instead of video incorrectly.
- Fixed an issue causing certain video embeds to incorrectly scale the video and container based on the length of the video.
Accessibility
- Spoiler tags should now function properly on iOS with VoiceOver. We apologize for any spoilers spoiled by spoiler tags spoiling things.
- Screen readers should no longer always announce “Streamer Mode Enabled” with every username. Although funny, this was mostly just confusing.
- Screen readers will now announce file names as part of the “Remove Attachment” button when modifying attachments in a message.
- Screen readers can now access and properly announce the “Close” button in the “Choose your channels” flow.
- Screen readers will now start their focus on headers in new server creation flows.
- Fixed several issues with Voice Messages affecting screen readers. These should be far more accessible following the changes.
- The username in the Profile view now has a heading markup for screen readers.
- Screen readers should now announce the server name in Server Settings.
- Screen reader focus should no longer shift when collapsing the bottom sheet.
- Screen readers can now focus on the “Discard unsaved changes?” modal in the “Edit Note” flows.
- Screen readers now properly treat the “Link your Account” elements in Quests flows as a heading.
- Fixed a bug that caused screen reader focus to shift when the “Toggle media keyboard” button is used to initiate a collapse.
- Screen readers can no longer focus on background elements in the Activities list in DM calls.
- VoiceOver should now properly announce dates and hours for sent messages.
- Screen readers should now be able to access the Settings and Shop elements at the top of someone’s profile when they have a Profile Effect enabled.
- Resolved contrast issues in the “Set your Status” modal.
- Screen readers are now informed of the lock icon near a channel name, indicating that the channel in question is private.
- Resolved issue with low contrast with the ongoing call indicator in a DM.
All relative measurements cited were performed internally with our own instrumentation and tooling.
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... oh hey, you read everything! If you’re itching for the latest updates to Discord, you can find our previous Patch Notes articles here, or check out our archive of past Changelogs if you’re more into the fun stuff.
Original source - Feb 19, 2026
- Date parsed from source:Feb 19, 2026
- First seen by Releasebot:Mar 29, 2026
How to Change Your Theme to Bring Your Vibe to Discord
Discord adds customizable themes across desktop and mobile, with four default options for everyone and 28 extra Nitro color themes plus custom themes on desktop. It also introduces theme syncing, Light mode sidebar options, and Nitro app icons.
Themes help you bring your own vibe to the app's look and feel on both desktop and mobile! Everyone can pick between four default themes, while Nitro members have access to 28 additional color themes and can even make their own custom theme.
Read on to learn how to pick your new favorite theme — it’s as easy as changing from Light to Dark theme. If you’ve never left the boundaries of Light or Dark theme in your life, you can also read below for a quick refresher. We won’t judge.
How to Change Your Discord Theme on Desktop
Changing your theme on the desktop app is really quick. Honestly, by the time you finish reading this, you could’ve already changed it.
To change the desktop app’s theme, head to User Settings > Appearance. You’ll see a Themes section, with categories for both “Default Themes” that anyone can use, and “Color Themes” that Nitro members can use! Simply pick a theme, and it will instantly take effect in the app!
If you wanna see what a specific theme will look like, use the Preview Themes button. You can even preview the Nitro-exclusive color themes, whether or not you’re currently subscribed to Nitro!
How to Change Your Discord Theme on Mobile
Changing your theme makes Discord feel more like you. Or it matches your phone case better. Or your actual phone if you’re brave and go caseless like a monster.
So naturally, the option to change your theme is in the You tab. Go ahead and tap “You,” then press the ⚙︎ logo on the top-right. Scroll down to “Appearance,” then “Theme.”
Here, you’ll choose a theme by scrolling left or right! Land on a color of your choosing, and it’ll be set up!
By default, any theme you pick will be synced across desktop and mobile. Use the “Sync Across Clients” toggle in the mobile app’s Appearance settings if you’d like to use different themes on desktop and mobile.
Which Discord Themes are Available for Everyone?
Everyone can pick between four default themes: Light, Ash, Dark, and Onyx.
If you like changing your entire computer’s theme between Light and Dark often, you can also use the “Sync with computer/device” to automatically switch between the two! Everyone knows Light theme is for outdoors ☀️ and Dark theme is for indoors. 🌕 (And if they don’t, I’m starting this trend right now.)
When you’re using Light theme, a special “Dark Sidebar” option will pop up in Appearance settings. This will show your servers, DMs, and channel lists are in Dark Mode, while your conversations are in Light mode. Kind of like a [legally-distinctive black-and-white sandwich] cookie!
What Discord themes are Available for Nitro Members?
Alongside the four default themes, Nitro members can take their pick from 28 additional color themes, including Chroma Glow, Citrus Sherbert, Midnight Blurple, and Retro Raincloud. As you can tell, our Copywriting team had a lot of fun naming them — we had to stop them from using “Wumpus Cassarole” though.
You likely noticed ‘em all when you went to find the rest of the themes, but you’ll find these in the “Color Themes” category in Appearance settings. With so many options, there’s a pretty good chance you’ll find something that matches your vibe.
With Nitro, Make Your Own Custom Color Theme
Not feelin’ any of the 28 built-in themes? Do you desperately need a hot pink Discord theme to go with your pink keyboard, pink headphones, and pink RGB lights coming out of your gaming rig?
You can mix up to FIVE colors in one theme — enough colors to prove the five color theorem if you’re an absolute nerd. Or you watch a lot of math videos online.
While you can’t make a custom theme on mobile at the time of writing, the custom theme you make on desktop will sync over to mobile, too!
Cherry on Top: Change Your Discord Theme’s Icon with Nitro
Now that you’ve got the perfect theme set up, there’s oooone last thing you can do to tie it all together like a big ol’ present bow: the app icon! It’s not just an option for the mobile app… you can change it on desktop, too!
Right under the themes is an “In-App Icon” option. There are about 23 options total, including vaporwave, space, and gaming-themed app icons. Picking one on the desktop app will have it appear at the top-left of the app, while picking one on mobile will change the icon on your device’s homescreen!
This setting is per-device, so you can choose a particular icon on your desktop and a different one for your phone or tablet.
And that’s it! It’s sweet, simple, and great-looking — just like you! If you need some additional guidance, we’ve got a Themes-themed support article available for you to peruse.
We'd love to see how these themes complement your desk setup, whether you vibe with Mint Apple or Crimson Moon. Or give us a shout on Twitter, TikTok, or Instagram and show off your app’s new look.
Original source - Feb 4, 2026
- Date parsed from source:Feb 4, 2026
- First seen by Releasebot:Mar 29, 2026
Discord Patch Notes: February 4, 2026
Discord ships a broad Patch Notes update with faster desktop rendering, zoom and pan for screenshares and game streams, a new @time command, a Bypass Slowmode permission, and major fixes across chat, media, audio, accessibility, and mobile experiences.
Welcome to Patch Notes! In this series, we comb through the newest changes in performance, reliability, responsiveness, usability, and general bug-squishing we’ve done to make Discord better.
If you discover a bug of your own, check out our Bimonthly Bug Megathread on the community-run r/DiscordApp subreddit. Tell us what’s been bothering you, and our Engineering team will be more than happy to check it out.
Those who love living on the edge can opt into the TestFlight version of Discord and try out the latest features before they release on iOS. Help us squish some pesky bugs! It’s like your uncle works at Discord. Find it at dis.gd/testflight.
All fixes listed below have been committed and merged, but may still be rolling out to individual platforms at the time of this post.
Highlights
- We recently shipped a dramatic improvement to render performance on desktop, significantly reducing delay when navigating around or interacting with the app. This should be especially noticeable for users with less available processing throughput, either due to system load or slower processor speeds. Surprisingly enough, this was almost entirely due to slow CSS selectors and not a slow endpoint or unoptimized components.
- You can now zoom and pan on screenshares and game streams by using your mouse’s scroll wheel or laptop’s trackpad. This has been a highly requested feature, and we’re stoked to get it out to everyone.
- On Android, we’ve changed Group DM message notifications to display the group’s name, not the sender’s name. This now matches the behavior on iOS.
- Playing videos on Android with multiple audio tracks, like your sick 30-Elim streak from last match with both microphone and in-game audio, should now work properly.
- We’ve added a “Bypass Slowmode” permission that can be given to individual users. This permission is meant for trusted community members to bypass slowmode limitations. Server admins should see a way to integrate this permission with existing roles in your Role Settings until February 23rd.
- Over the last year, we’ve been working on migrating our Audio/Video backend to Rust. At this point, over 80% of our traffic is served by our new Rust-based backend.
- We’ve optimized stream preview times when going through the start stream flow, significantly decreasing preview load times.
- You may not know this, but Discord has long supported Linux timestamps to convey a specific point in time and automatically adapt it to the timezone of whoever’s viewing. However, you generally had to use external tools to create the timestamp. Not anymore! On Desktop, we now support a new “@time” command, which will help you generate one of these and make sure it’s crystal clear to others what time you’re referencing. The Year of the Linux Desktop is finally upon us!
General
- We’ve updated Vibing Wumpus to 2.0. Summon Wumpus using Ctrl+Alt+Shift+W or Cmd+Option+Shift+W if you ever wanna just chill for a minute.
- Pressing ESC while editing your profile on the desktop app no longer closes the entire profile editing modal.
- Fixed a bug that caused using the Copy hotkey with nothing selected in Discord to instead empty your clipboard’s contents.
- We’ve officially moved the Browse Channels mobile experience out of beta! And by “officially moved out of beta,” we mean uhhhhhh we forgot it still had a beta tag on it. 😅
- Fixed issues with column alignment in the Members menu of a server.
- Currently-playing voice messages are now properly stopped when logging out of an account.
- Resolved a bug on the desktop app while editing your profile that caused your cursor to jump to the end of the “About Me” section when editing if the text ever matched the unedited copy.
- Updated the Invite Friends to Server modal to work with both usernames and display names.
- Resolved a bug that prevented Avatar Decorations from rendering properly while editing a per-server profile.
- Resolved a bug on iOS that caused swiping on the Client Themes list to scroll comically fast. Like, warp speed fast. Whoops.
- Fixed a bug with the Display Name Styles modal that caused Profile Theme gradients to not fill the entire modal properly.
- We’ve had a quality-of-life update in experimentation for a while that lets you click on role @mentions and see a list of users with that role. As of January, 100% of stable users can now use this nice little shortcut!
- Fixed an issue in the Browse Channels view that caused the view to jump around if Forum channels with very long descriptions existed on the server.
- Ignoring a friend request should now cause the “Accept Friend Request” button in the DM view to properly change to “Add Friend”.
- Fixed a bug that prevented the “Enable Community” flow on mobile from rendering properly.
- Fixed an issue that caused channel categories on iOS to style similarly to an unread channel, creating confusion.
- Fixed a bug that caused an additional bottom bar to render on Android, preventing interactions.
- Fixed an issue in keybinds that prevented F10+ keys from persisting properly in the UI, rendering 0 instead. This bug was written specifically referencing a keyboard’s F23 and F24 keys. What a nerd, having 24 function keys… amirite?
- While Checkpoint was available, we fixed an issue that caused the Checkpoint modal to appear twice, potentially leading to your Checkpoint loading twice at once.
- Fixed a bug that caused emojis to duplicate if the “Finish” button was pressed twice quickly while editing an emoji.
- Clicking “Related Emoji” when editing a sticker in a server without text channels no longer causes a client crash. Where were you even gonna post those stickers in the first place, huh?
- Fixed a bug on the desktop client that prevented the filter in the Inbox from functioning.
- Fixed a bug that caused the “Select a Role” field in the members list to be transparent.
- Fixed a padding issue between buttons on the “Potentially Dangerous Download” modal.
- Resolved alignment issues with buttons in the Connections settings on iOS and Android.
- Fixed an issue that caused the “Mark interested” button to render for in-progress events, yielding errors if pressed.
- Fixed a bug that caused the Shop to render only one column on certain Android devices.
- Profile previews should now properly reflect selected server tags on the desktop app.
- Fixed an issue that could lock the desktop client when navigating through specific menus after adding a game to your profile, but not saving the changes.
- Fixed an issue on iOS that caused setting a new avatar using the GIF picker to instead set a static version of said GIF. Maybe it did animate if you waited like 10 hours? No one wanted to wait that long, though…
- Resolved alignment issues in the Emoji section of Server Settings on Desktop.
- Resolved a bug that could cause gift reception modals to appear twice.
- Fixed a bug that caused Onboarding tasks that included Forum channels to render onboarding UX elements on top of other elements.
- We now properly render Markdown in event previews displayed in a server’s channel list.
- Resolved styling issues with the Upload to Server dropdown menu in the Add Emoji flow on Desktop.
- Resolved a bug that caused unlocalized text in online status across all languages.
- Resolved an issue with the LaunchPad feature on mobile that could cause the pull-tab to not render when the app swapped to landscape view.
- Fixed a bug that caused a black bar to render at the top of the Suggested Friends screen on iOS.
- Resolved an issue on iOS that could cause app data to be cleared incorrectly, forcing things to slowly load in as we rebuilt the cache.
- Fixed a bug that allowed users to interact with settings that generated errors when previewing a server.
- Language & Time settings are now accessible from the Quick Switcher.
- Removed a completely unnecessary scrollbar in the “Upload a Sound” UI on Windows. It tried its best, though!
- Fixed a bug that caused rendering issues when Soundboard sounds are locked due to server boost expiration.
- Resolved a bug that caused the OS bar on Android to render with too much padding and an incorrect color.
- Fixed issues handling long server and (Group) DM names in the Inbox tab buttons.
- Resolved alignment issues with the Server Booster and Apps icons in the member list.
- The tooltips for the emoji button in the status modal, reaction selection, and reply spot no longer contain incorrect references to stickers and GIFs.
- Referencing a deleted emoji from a server template no longer generates an “Ultra Rare Error” and gracefully handles this case. it was kinda overselling how rare that was but idk.
- Fixed a bug that prevented removing a Soundboard sound from the picker that was both favorited and expired.
- Removed an unnecessary background for server icons when reorganizing your server list.
- Resolved issues with elements rendering properly on non-EN languages when editing your profile.
- Fixed a bug that caused the “Refreshing messages” sub-text in forum channels to render unnecessarily.
- The “Set a channel status” option in the right-click menu should now be in “Title Case” to match every other option.
- Fixed a bug that caused toggling Friend Request settings to scroll the page incorrectly.
- Resolved an issue that caused checkboxes to be too small in the member list on Desktop.
- The nameplate preview shown when editing your profile in Settings should now properly reflect your pending avatar changes.
- Fixed a bug that caused excessive right padding on the Server Invite button.
- Resolved an issue on mobile that caused role icons to cut off on mobile.
- Resolved some element sizing issues on a user’s status text in the DM list.
- Fixed a bug that caused renaming a role that’s currently visible in the Members list to not update the member list with the role’s new name.
- Fixed an issue on iOS where we weren’t rendering Shop items in bundle previews properly.
Chat
- Spoilered emojis between two other spoilered emojis can now properly be un-spoilered. Yo dawg…
- Links within the smaller subtext header formatting (-#) now render properly as hyperlinks.
- Pressing the Home key while editing a message should no longer scroll chat.
- Fixed an issue that caused Polls to stop working within Threads on iOS.
- Fixed a bug that caused expanding the roles on a Forum channel post author’s profile, from the Forum Post Preview, to also open the Forum thread the OP had authored… for some reason. We’re like five layers deep here.
- Fixed an issue that could cause Announcement channels on mobile to not render full messages. Today, we’re announcing the location of Wumpus 2, they’re over a-
- Fixed a bug that caused errors that occur when pinning messages to be both specific and incorrect, which is the worst combination and is basically built-in gaslighting. Mmm… maybe pickles and ice cream are a worse combination, but you get what I’m saying.
- Resolved a padding issue on the desktop client that caused typing indicators in Text in Voice channels to reach the edge of the window.
- Fixed a bug where, in poor network conditions, custom emojis in messages could render as blank on iOS. We now use a pre-existing placeholder asset for this case.
- Fixed a short-lived Android issue where Text was aligned to the bottom of chat input instead of the center.
- Fixed a bug that could cause the chat guard (aka, the pop-up explaining that you can’t send a message in Thread-only channels and so on) to not render the correct background color based on the user’s theme.
- Fixed a separate issue with the chat guard rendering in the wrong spot.
- Resolved a bug that would reveal spoilers in Forum channel thread previews.
- Fixed an issue that caused the read-only channel redirect element to not render in the correct location.
- Fixed a bug on mobile that kept emoji suggestions after the user completed the emoji and continued typing.
- Fixed a mobile bug that prevented a message author’s name from updating properly when their display name changed.
- We fixed a race condition that caused spoilered content to display pre-revealed. While rare, it tended to occur when loading channels with lots of spoilered messages. This fix’ll be useful when Severance Season 3 eventually drops.
- Resolved a bug that caused message drafts to sometimes not save when the app was force-closed.
- Resolved styling issues with the Jump and X buttons on Pinned Messages.
- Resolved width issues with the “Reply in one click” element on Desktop.
- Fixed a bug that prevented the Enter key from confirming the deletion of a message.
- Fixed a bug on iOS that caused custom emoji to get cut off in message previews.
- Resolved an issue on Android that prevented the Voice Messages rendering when the keyboard was open.
- Adding a Super Reaction on iOS should now properly update the reaction count.
- Resolved a bug that could cause messages to double-send from the profile message input.
- Resolved an issue on iOS that caused buttons that were around chat input to no longer render their icons properly.
- Fixed a bug that caused tapping the URL in the title of webhook embeds to sometimes not forward to the correct URL. I think it went here instead.
- Resolved a bug where replying to a message while previewing a Stage channel’s chat would result in opening a new channel view, creating some visual issues as a result.
- Resolved a difficult-to-reproduce issue that could cause channels to not automatically ack(nowledge) messages, showing unread after they were viewed on Android and iOS. Ack!
- Fixed a bug that could cause the built-in Welcome Messages from Server Onboarding to sometimes post twice.
- Resolved a bug on Android that could cause the OS keyboard to cover chat messages.
- Resolved styling issues with the “There’s no one in this post” thread modal. If there are styling issues and no one is there to see them, were there even styling issues in the first place? Ask the tree.
- Fixed an issue that caused the “there are no recent messages in this thread” message to incorrectly render for all threads following cold starts on Android.
- Fixed a limitation that prevented users from jumping to messages currently flagged as spam in search.
- Fixed a bug that caused certain content to render as both an embed and a built-in card at the same time, creating unnecessary content redundancy.
- Fixed padding issues on the View Reactions modal on desktop.
- Fixed an issue that could cause usernames in DM titles to unnecessarily ellipsize on Android.
- Fixed a bug in certain browsers that caused text to cut off from the message search box, crashing the client.
- Fixed an Android issue where rotating the screen while in a popover (like Media Gallery or Settings) would cause Discord to completely break visually, rendering half of the popover and half of chat.
- Fixed a bug that caused a Nitro gift link to render two chat embeds instead of one. Sorry if you thought you received two gifts.
- Fixed a bug that caused copying text from certain apps to not properly result in plain text when pasted to Discord.
- Forward and Bookmark buttons should no longer be missing in closed, locked threads on mobile.
- Fixed a bug with Group DMs missing fallback backgrounds for transparent avatars.
- Fixed a mobile bug with Display Name Styles that caused the @ symbol to render inconsistently in comparison to desktop.
- Resolved a bug that caused the Send Message button to sometimes not render with Reduced Motion enabled.
- Fixed an issue that caused the Forwarded Message bar to move to the edge of the screen after viewing the pinned messages list on Android.
- Fixed a bug that caused editing messages in a Thread while in a voice chat in the thread to not function properly.
Activities and Apps
- Fixed a bug with Activity Cards that caused the time text color to not match the rest of the card style.
- Activity Cards should now properly separate artists for music with commas instead of semicolons.
- Fixed an issue that could cause expanding Activity PiP views to render full black screens on iOS. Picture? In Picture? How about NO picture.
- Fixed an issue that caused the “Open App” button in an App’s profile to sometimes not function on Desktop.
- Fixed an issue that prevented the “View Activity” button in activity cards from functioning.
- Fixed an issue with the wrong icon rendering for Activities on iOS in voice channels.
Audio/Video
- Entrance sounds should no longer play when a user reconnects to a call following a disconnect that wasn’t user-initiated. If you ever played games with someone having network connectivity issues, you know how annoying this could be, thanks to that one friend’s airhorn entrance sound.
- Resolved issues with padding on the Incoming Call modal on the desktop client.
- Fixed a bug that could cause buttons to flicker while you’re in a call.
- Fixed an issue that caused voice channel statuses to not properly handle zero width joiner (ZWJ) emoji. These are emojis that are composed of several emojis and turned into a single, more complex emoji. (For example, 🏳️ and 🌈 become 🏳️🌈).
- Fixed issues that caused unnecessary ellipsizing in the Join Voice element when receiving a voice channel link.
- Resolved some styling issues with the Krisp popout from RTC panel.
- Resolved connection re-establishment issues when changing internet interfaces (like enabling or disabling your VPN) while broadcasting from a web client.
- Resolved an issue on Android that caused the OS-level call interface to not show call state accurately (such as mute/deafen) when the app was in the background.
- Fixed a bug that could cause alignment issues with the LIVE indicator in a voice channel.
- Fixed a bug that caused speaking indicators in the Overlay to render two circles.
- Fixed theming issues with the Mute, Deafen, and User Settings buttons in specific theme configurations.
- Fixed a bug that caused the voice chat indicator for how many users are active in the channel to sometimes wrap unnecessarily.
- Fixed a bug on iOS that caused avatars shown in voice channels in the channel list to incorrectly have a border.
Media
- Fixed a bug in the HTTP/3 protocol implementation of our CDN provider that frequently affected how video players fetch file metadata. Load times improved by over 50% for affected video files, and we accidentally made the entire internet slightly better in the process. nbd
- Ever wanted to inspect the details of the video asset you’re watching in Discord? Are you intrigued by video codecs and bitrates? Now, you can right-click the video player in Discord and inspect these things by enabling “Stats for Nerds.” Nerd.
- Fixed an issue that caused the iOS app to not properly handle .ogg files. An engineer working on this bug fairly questioned, “Who still uses .ogg files?” But they diligently fixed the issue anyway.
- Fixed a bug that made it difficult to zoom in on images in the gallery on iOS.
- Fixed an iOS issue that could prevent closing the Gallery view when loading the Gallery by tapping any Gallery items except the last two. Gallery.
- Resolved a bug that prevented attached videos and embeds from playing on Android.
- Fixed a bug that caused Forum channel post previews to sometimes unnecessarily cut off images.
- Resolved a bug that could cause video embeds to stretch to incorrect aspect ratios on Android.
- Resolved issues with sharing certain file types through the iOS Share Sheet, where no message would be sent after the send was “confirmed” in the Share Sheet.
- Accidentally attempting to upload a file that’s 0 bytes (rare, but can happen in weird cases) now properly informs the user and doesn’t delete other message content.
- Fixed a bug that caused the X button to cancel uploads to still render after completing the upload of photos on Android.
- Fixed a subtle issue with border radii in the media viewer on desktop. (Note to self: use the word “radii” more often.)
- Fixed a bug on Android that caused zooming in on photos in the Media Gallery to reset the media carousel to the first item.
Accessibility
- Resolved contrast issues with the red “NEW” pill in a server’s channel list.
- Navigating the options at the top of the DM list with a keyboard no longer moves through items out of order.
- Fixed contrast issues on Desktop with a Nitro Gift’s hover state.
- The “Add Reaction” button now has a role for screen readers.
- Screen readers no longer focus the Message and Leave Call buttons twice in the profile during a DM call.
- Screen readers now provide a state for expanded server folders.
- The “See Thread” button now has an appropriate role for screen readers.
- The Replied Message preview element now has an appropriate role for screen readers and should provide more context to users around its intended purpose.
- Headings are now properly configured for screen readers on the Nitro page.
- Certain screen readers should no longer read messages with emojis as multiple separate elements.
- The “Show All Participants” button in the call UX now has a role for screen readers.
- The “Click to See Attachment” element is now accessible by screen readers navigating from a message reply.
- The focus order for screen readers in voice chat now matches the UX elements.
- Screen readers should now inform users when a custom status is cleared.
- The “Choose a server” drawer that appears when editing server profiles should no longer automatically close when selecting a server using a screen reader.
- Screen readers should now provide a status message when a server’s emoji are deleted, and when the user leaves a server.
- Resolved several a11y issues with the “Quest % complete” element. This should be much more friendly to interact with using screen readers.
- Screen readers should now provide accurate information when users interact with the “Only show videos” switch button.
- Screen readers should no longer be able to focus on invisible buttons when the user has text typed in the chat input field.
- Screen readers should now be able to properly navigate to the “Mentions” element in chat.
- We performed an accessibility pass on the Emoji and Sticker portions of Server Settings, improving their usability for screen readers.
- Screen readers are no longer able to focus on an invisible element in the server invite modal.
- We’ve added roles for screen readers to the buttons in the voice message overlay.
- Added some additional accessibility support to various elements within the Quest selection and participation flows.
- Updated the focus order to be more logical in the “Forward to” dialog for message forwarding.
- Resolved a bug that caused the switch for Show Members in Channel List to be hard to see on Desktop.
- The “Forget your password” text for the modal to add a passkey is now properly marked as a header for screen readers.
All relative measurements cited were performed internally with our own instrumentation and tooling.
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… oh hey, you read everything! If you’re itching for the latest updates to Discord, you can find our previous Patch Notes articles here, or check out our archive of past Changelogs if you’re more into the fun stuff.
Original source - Dec 4, 2025
- Date parsed from source:Dec 4, 2025
- First seen by Releasebot:Mar 29, 2026
Your Discord Checkpoint is Rolling Out! Celebrate What You Did in 2025
Discord launches Discord Checkpoint, a year-end recap that summarizes your 2025 activity across messages, voice, emojis, servers, and games. The personalized feature rolls out over the next few days, includes matching Avatar Decorations, and lets users share results in chat.
You’ve played dozens of games. Sent hundreds of messages. Posted thousands of emojis. And enjoyed countless meaningful moments, making for a packed year of hangin’ out. You didn't just use Discord this year… you shaped it. MOLDED IT, like a big ball of pizza dough.
And for 2025, we’re taking your pizza dough, topping it with the stuff you did on Discord this year — your late-night dungeon crawls, your victory celebrations, and conversations that turned into lasting friendships — baking it, and serving you up a delicious end-of-year recap: your Discord Checkpoint!
Rolling out over the next few days, Discord Checkpoint is the first time we’re giving you a recap of the stuff YOU did on Discord throughout the year.
How many messages did you send? How long did you hang out in voice? What’re your most-used emoji, and which server did you spend the most time in? And WHO, out of everyone you talked to on Discord, did you talk with the MOST?
To find your Checkpoint, make sure you’re on the latest version of the Discord app. Then, on desktop, look for the flag icon in the top-right corner of your app. On mobile, head to the You tab at the bottom-right, and tap the Checkpoint banner.
If you don’t see a Checkpoint, you may not have had enough activity on Discord to summarize your 2025. Or, you have toggled off “Use data to personalize my Discord experience.”
After you’ve reviewed your year on Discord, you’ll be matched with one of ten different Checkpoint cards.
These Checkpoint cards aren’t JUST for your eyes only… your card comes with a matching Avatar Decoration! Put it on and find your fellow Capybaras in chat. You’ll be able to wear it on your own avatar until January 15, 2026.
At the end, you’ll be shown an option to easily share a quick summary of your Checkpoint results directly in chat! But if you decide not to share, it’s all good; your Checkpoint will remain private to just yourself.
So gather around the bonfire, review your Discord Checkpoint, and bask in your curated summary of what you’ve accomplished on the platform in the last year! Don’t worry, all those nearby obstacles don’t reset after using this Checkpoint.
Got some Qs or need some POINTers? Why don’t you CHECK out the Help Center!
What Sorts of Shenanigans Did @Everyone Get Into on Discord?
Discord is a platform with over 200 million monthly active users globally, playing and talking all year ‘round, with each person having their own unique groups of friends, chat history, sets of blursed emojis, and inside jokes that live on in their hearts for eons to come.
If we smooshed @everyone’s servers, DMs, and conversations into one GIANT chat, we’d get some BIG numbers for 2025. Take a gander at all the messages and reactions you’ve sent and posted this year alone:
It’s like reading this sentence 744 BILLION times. Or 744 billion individual words to form sentences from the friend who always sends. messages. like. this. pinging. you. each. time. ba-doop. ba-doop.
All these conversations have one thing in common: emojis. Sometimes even custom emoji! We brought a friend to meticulously count all the emojis used on the platform this year (aka Nelly, who has been counting one-by-one with her fingers for months), and we’ve figured out that the most-used emoji on Discord in 2025 is…
…the ❤️red heart! Omg how sweet. Y’all must really love your friends.
Discord’s top five emoji in 2025 also include sob 😭 and joy 😂, which are probably being paired together in posts or used multiple times in a row like 😭😭😭😂😂.
The fire 🔥 is in the top five most-used emojis for the first time this year; it wasn’t part of Discord’s top five between 2021 and 2024. It’s likely either been used for great things like “🔥🔥🔥that clutch Ace was SICK” or not-so-great things “yo this straight-up sucks. 🔥🔥🔥”
Rounding things out is the not-so-round green tick box ✅, likely being used when larger communities post their server’s rules, or by your friend who’s been really on top of their game this year and posting “done ✅” as they slowly wade through their backlog.
Speaking of games, y’all have played a LOT of them this year. (Yeah, big shocker, we know.) But across Discord, you’ve been playing these games the most:
League of Legends continues to dominate after over sixteen years. In some places around the world, LoL is old enough to get a driver’s license. Make sure League knows that staying in the lane is part of driving, and NOT jungling.
Rematch, a competitive 5v5 football game played from an over-the-shoulder third-person perspective rather than the top-down view you’ll see in most other football games, is one of the fastest-growing games across all of Discord. (It’s the cooler football btw, aka “soccer.”)
R.E.P.O., the most popular indie game on Discord, pairs really well with the many hours you spent in voice chat, with lots of planning, screaming, and laughing. And laughing at your friends screaming. Ya’know, the usual R.E.P.O. chaos.
Marvel Rivals brings teams of six together for coordinated teamfights and clutch plays. And nowadays, there’s even a new PvE mode to “relax” in between competitive matches and a “chill” map where up to 100 people can walk around, vibe, emote, and hang out… sounds perfect for Discord!
Minecraft is a creative landscape where people can play how they want, whether they’re enjoying a traditional game mode like Survival or playing a community-run server’s mode with their own rules. Minecraft enjoyers play the game in wildly different ways from space to space.
Genshin Impact can be enjoyed both solo and in coop, but no matter the party size, the community comes to talk about the latest character meta, how they’ve conquered RNG on their artifacts, or flex their double 5-star character pulls.
How do these six titles compare to your gaming habits? Your top five most-played games are part of your Checkpoint, so go take a peek and see if any of Discord’s most popular games on the platform appear in your own wrap-up!
What Did YOU Do in 2025? Find Out on Discord
Behind every stat is a story. Behind every chat is a community. The time you spent with friends in voice, the achievements you earned in-game while @everyone cheered you on as you streamed, and the communities big and small, built both your gaming story and ours.
Which of the ten Checkpoint cards did you get assigned at the end? Was the person you ended up talking to the most an obvious answer, or someone you didn’t expect at all? Show us what you were up to by tweeting at us!
Thank you for making Discord what it is. These last ten years of Discord have been built by you. (Yeah, YOU!) And we hope your Checkpoint reflects back the incredible year you helped create.
Here's to another year of hangin' out together. <3
Original source - Dec 2, 2025
- Date parsed from source:Dec 2, 2025
- First seen by Releasebot:Mar 29, 2026
Bringing In-Game Commerce to Discord Communities
Discord introduces commerce capabilities that let players browse, buy, and gift in-game items from chat, Wishlists, DMs, and official game servers, starting with Marvel Rivals and its official Discord community.
Over the past few years, we've been exploring ways that Discord can help connect game developers with their most dedicated players and help fuel the success of their games. In 2024, we launched our Quests ad format to help developers break through to highly engaged player audiences. At GDC 2025, we introduced the Discord Social SDK, with social layer integration and account linking capabilities that can deepen player connections and increase engagement, resulting in up to 48% longer playtimes.
Now, we’re excited to share the next step in the journey: Discord is introducing commerce capabilities that let players find, buy, and gift in-game items from chat, friends’ Wishlists, and directly within official game servers on Discord. We’re debuting the initial phase of this new commerce experience with Marvel Rivals, which not only has been a breakout hit, hitting 10 million players in its first 72 hours, it also has one of the largest and most active communities on Discord with over 4 million members.
Starting today, players in the Marvel Rivals official Discord server can browse, buy, and gift in-game items right where they already hang out with their friends.
Building on What We've Learned
We’ve learned a lot from building our own commerce experiences on Discord. Over the past two years, we've seen strong momentum with the Discord Shop, where players have shown us they want to celebrate the things they care about in the spaces where they already spend their time. Players have also shown a strong affinity for sharing the love with their friends: nearly 20% of Shop purchases are gifted, and that number jumps to nearly 30% during the holidays and seasonal moments.
Our teams have continued to innovate on how to make these social commerce experiences natural and seamless for players by introducing new features such as Wishlists and Nameplates. By bringing commerce directly to official game communities, we're giving game developers the opportunity to benefit from these dynamics, creating incremental revenue that complements their existing storefronts.
Developers can tap directly into their game’s community, where their most engaged and valuable players hang out, and monetize players even in the moments when they’re not playing. Even more exciting: because of the naturally social dynamics of Discord, it gives them a way to reach far beyond members of their own server to players’ friends, significantly expanding their pool of potential buyers.
That means anyone can see Gambit’s new Thieves Guildmaster costume on the Wishlist of their Marvel Rivals-obsessed friend, and gift it to them without having to pick up the game themselves. The gift will pop up the next time their friend jumps into the game, letting them know they got a new outfit for their favorite character from their Discord friend.
Discord has always been where players hang out and discover games with friends, and this just makes things easier for everyone - the people who play games and the people who build them.
Meeting Players Where They Hang Out: Marvel Rivals Levels Up
Over 80% of Marvel Rivals players are already on Discord every day, making the game a natural fit for this experience. Additionally, Marvel Rivals has joined other games such as Battlefield 6 and ARC Raiders in fully integrating Discord-powered social features. The integration allows players to link their Discord accounts, keeping them connected both inside and outside of the game, even after playtime is over. Partners who have integrated have seen incredible results - up to 36% more game days for linked players.
Timed perfectly for the game's first anniversary and the holiday gifting season, players in the official Marvel Rivals Discord server are now able to:
- Browse and buy in-game cosmetics, including bundles, for items like Costumes, Emotes, Emojis, MVPs, Nameplates, and Sprays right inside the official Marvel Rivals Discord server
- Create Wishlists and view friends' Wishlists on their profiles.
- Gift in-game items through DMs. No need to play Marvel Rivals to send a gift to someone who does
- Instantly access purchased items within Marvel Rivals through Discord's secure account linking system
Through wishlisting and gifting, players have another way to share what they play, what they like, and what they want, transforming everyday interactions into moments of generosity and celebration.
Curious to check it out? See it for yourself in the Marvel Rivals server.
What's Next: Building for Developers and Players
Discord is home to every type of gaming community, from indie developers building alongside their most passionate fans to the world's largest franchises supporting millions of players. While we feel uniquely placed to help game developers succeed, our goal is to build solutions that serve game developers and players alike, enhancing connection and engagement around the games people love.
We’re approaching this initial phase as a learning opportunity: we'll gather feedback from players and developers, refine the experience, explore how this might integrate with other parts of Discord's economy in the future, and how we can support additional regions and platforms.
By building commerce directly into the spaces where Discord communities live, we aim to give developers new revenue channels and monetization paths while also creating a more rewarding and engaging experience for players to find, talk about, and champion their favorite games. And not just for Marvel Rivals, but for the ever-evolving games industry as a whole.
And, if you're a developer interested in learning more about bringing commerce to your server or exploring how Discord can help you reach and engage your community, connect with our business development team: Contact Our BizDev Team
If you're a Marvel Rivals player, head to the official server and check out all the latest cosmetics! There’s never been a better time to gift something special to a friend.
Stan
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Original source
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