Framer Release Notes

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26 release notes curated from 27 sources by the Releasebot Team. Last updated: Aug 13, 2026

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  • Aug 12, 2026
    • Date parsed from source:
      Aug 12, 2026
    • First seen by Releasebot:
      Aug 13, 2026
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    Framer

    Agents: Reasoning and Fast Mode

    Framer adds reasoning and Fast mode to the Agent model picker for more control over planning and speed.

    The Agent model picker now includes reasoning, letting you choose how much thinking a model does before it starts building. Light reasoning is ideal for quick edits and refinements, while higher reasoning gives Agents more room to plan. We’re also adding Fast mode for models that support it, like Opus 5, for noticeably quicker generations and responses. Fast mode uses more tokens per task. Combined, reasoning and fast mode give you more control of Agents in Framer.

    Original source
  • Aug 11, 2026
    • Date parsed from source:
      Aug 11, 2026
    • First seen by Releasebot:
      Aug 13, 2026
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    Framer

    Video Shaders

    Framer introduces Video Shaders with video support, new Chromatic Aberration controls, and real-time editing effects.

    Introducing Video Shaders

    Shaders in Framer can now accept both images and video, which we’ve grouped under Media in the Insert panel. We’re first updating the Chromatic Aberration shader with video support and all-new controls. Videos even play in realtime as you’re editing properties. With our new properties, you can add glass-like curvature and dispersion to your videos and images with a few clicks. High-fidelity effects, web-ready, published in seconds.

    Original source
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  • Aug 5, 2026
    • Date parsed from source:
      Aug 5, 2026
    • First seen by Releasebot:
      Aug 5, 2026
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    Framer

    Branching and Publishing APIs

    Framer releases Plugins 4.1 with Branching and Publishing, letting creators experiment on branches and ship site changes from plugins. It also rebuilds API docs with search and better linking, and adds new plugin APIs plus updates for Notion, Google Sheets, Tidy Up, ASCII, and vector imports.

    Branching

    • Added createBranch to create and switch to a new branch
    • Added the Branch class to switch, merge, and delete branches
    • Added getBranch and getBranches to look up branches by ID
    • Added subscribeToBranches to react to branch changes live

    Publishing

    • Added publish to ship a project’s changes from a plugin
    • Added deploy to push a published version to a custom domain
    • Added getUnpublishedPageChanges to list changes since publish
    • Added getDeployment and getDeploymentIssues to track deploys

    Plugins

    • Added a url property to Font for its source file
    • Added PathNode and ShapeGroupNode for imported vectors
    • Added createdAt and updatedAt timestamps to collection items
    • Added ShapeContainerNode and BooleanShapeNode node types
    • Notion: Relation fields now support up to 100 references
    • Notion: Added faster, clearer sync error reports
    • Notion: Improved the sync progress interface
    • Tidy Up: Added vertical layout and name sorting
    • ASCII: Can now be launched from the image picker
    • Google Sheets: Added support for the alt-text field
    • Google Sheets: Added support for the option field
    Original source
  • Jul 30, 2026
    • Date parsed from source:
      Jul 30, 2026
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      Jul 30, 2026
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    Framer

    July Update

    Framer releases a July Agents update with more capable, reliable editing and richer design support, including Page Effects, A11Y attributes, overlays, CMS video, text shadows, draggable interactions, and stronger handling for long conversations, code changes, summaries, and variables.

    Agent

    • Added support for Page Effects editing
    • Added support for A11Y layer attributes
    • Added support for Text Shadow properties
    • Added support for draggable layer properties
    • Added support for Tap Highlight Color
    • Added support for hiding layer Scrollbars
    • Added CMS Rich Text Video insertion
    • Added Enter and Exit Backdrop transitions
    • Added safe areas to floating Overlays
    • Added overflow linting for Ticker layers
    • Added viewport height validation
    • Added restrictions for No Index values
    • Added out-of-scope Variable warnings
    • Added detached Components to summaries
    • Added billed Token usage to Stats
    • Added File Downloads to Agent Chat
    • Added Code File changes to summaries
    • Added Redirect changes to summary views
    • Added CMS Item links to summaries
    • Improved Claude compaction thresholds
    • Improved context ceiling reliability
    • Improved boolean handling in Computed Values
    • Improved parent and child layer validation
    • Improved trust handling for Script URLs
    • Fixed invalid Control Reference assignments
    • Fixed incorrect names for Vector Sets
    • Fixed summaries when viewing another scope
    • Fixed Tracking IDs using Link Variables
    • Fixed failed summary compaction
    • Fixed Skills menu positioning between Chats
    • Fixed Link 404s in Code Components
    • Fixed Link 404s for Draft Pages

    Canvas

    • Added Reset Override to Vector Icons
    • Added external Icon Sets to Actions
    • Added EM type to Decoration Thickness
    • Improved Stack inference on Design Pages
    • Improved Component loading after Code edits
    • Improved persistence of Vector Icon previews
    • Improved Alpha handling for Image Shaders
    • Improved Shader dragging performance
    • Improved Figma imports with Overflow: Clip
    • Improved grouped Shape SVG size 50%
    • Fixed replacement priority for Custom Fonts
    • Fixed relative Imports in Code Files
    • Fixed shallow-scope Localization imports
    • Fixed broken Images aborting Rich Text
    Original source
  • Jul 29, 2026
    • Date parsed from source:
      Jul 29, 2026
    • First seen by Releasebot:
      Jul 29, 2026
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    Framer

    Opus 5

    Framer adds Opus 5, delivering faster, more efficient navigation creation with strong benchmark results.

    Opus 5 is now available in Framer. On our Navigation Benchmark, it completed the task 1.5 min faster than Opus 4.8, and ~12% more efficiently when creating fully interactive and responsive navigations from scratch. Opus 5 achieved the same score as Fable 5 while using 0.5× the credits in this task. It generally uses 1.2× the credits of GPT 5.6 Sol, our new baseline.

    Original source
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  • Jul 22, 2026
    • Date parsed from source:
      Jul 22, 2026
    • First seen by Releasebot:
      Jul 22, 2026
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    Framer

    Improved Agents Efficiency

    Framer improves Agents with major credit savings on larger multi-step builds, faster task completion, fewer tokens, and better caching. It also makes GPT-5.6 Terra the default model and rolls the efficiency gains out across Framer Agents and External Agents.

    Framer Agents now use far fewer credits on larger, multi-step builds, giving you more room to create pages, make site-wide updates, and refine your work within the same credit budget. We worked directly with OpenAI to improve model efficiency in Framer, resulting in OpenAI models using around 25% fewer credits on multi-step builds. Alongside that work, we improved all models to complete tasks in 15–30% fewer steps, use 30–40% fewer tokens, and save another 10–15% through better caching. Agents now also catch and resolve more unintended side effects.

    We’ve also made GPT-5.6 Terra the default model in Framer. In our testing, it is more capable than GPT-5.5, twice as fast, and uses 37.5% fewer credits. Combined with the broader efficiency improvements, multi-step builds with Terra use 60–67% fewer credits than GPT-5.5 did when Framer Agents launched. Sonnet 5 and Opus 4.8 benefit from the same improvements, using 48% fewer credits. These improvements are now live across Framer Agents and External Agents.

    Original source
  • Jul 17, 2026
    • Date parsed from source:
      Jul 17, 2026
    • First seen by Releasebot:
      Jul 17, 2026
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    Framer

    Interactive Shaders: Liquid Gradient & Logo Gradient

    Framer adds mouse interaction to Liquid Gradient and Logo Gradient shaders for smoother cursor-driven effects.

    We’re introducing mouse interaction to two more Shaders: Liquid Gradient and Logo Gradient. Liquid Gradient creates animated color fields that move across your screen, while the Logo Gradient adds shifting gradient effects to SVGs and PNGs. Both respond to your cursor with smooth, spring-based tracking, combining motion-style interaction with WebGL effects. Tweak the colors, motion, intensity, and more to create endless variations of these shaders. To add the new interactions, simply click + on the new Mouse property while having your shader selected.

    Original source
  • Jul 15, 2026
    • Date parsed from source:
      Jul 15, 2026
    • First seen by Releasebot:
      Jul 16, 2026
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    Framer

    CMS Update: Quickly Add Items

    Framer adds faster CMS item creation with a new empty row in every collection, plus broader Agent support, stronger search and filtering, and reliability improvements for formatted text and editing workflows.

    Adding new CMS items is now faster. A new empty row appears at the bottom of every collection, allowing you to create items directly from the table. To quickly add an item, focus the empty row, fill in one or more fields and hit Return to quickly add it and move to the next one. It’s especially useful for rapid creation of simple entries like categories, labels or tags. We’ve also shipped a number of additions, improvements, and fixes, with a particular focus on the Agent experience in the CMS. Additionally, we made formatted text fields behave more reliably. See the full list below.

    Added

    • Added a bottom empty row to quickly create new items
    • Added Agent support for adding CMS rows as context
    • Added Agent support for working with field dividers
    • Added Agent support for collections via Select tool
    • Added Agent support for previous and next pages
    • Added support to delete multiple items with ⌫
    • Added tooltips to the formatted text toolbar
    • Added ability to force delete fields in use
    • Added support for searching collections
    • Added support for filtering by date field

    Improved

    • Improved Agent single-cell selection and editing
    • Improved Agent duplicating synced collections
    • Improved Agent awareness of selected rows
    • Improved Agent awareness of draft statuses
    • Improved Agent highlighting status changes
    • Improved Agent handling of required slugs
    • Improved Agent selected row highlights
    • Improved Agent Select tool behaviour
    • Improved selection of links in rich text
    • Improved contrast in the item overlay
    • Improved the / menu in rich text
    • Improved the menu to filter items

    Fixed

    • Fixed inline editing of formatted text with components
    • Fixed an issue with CSV exports and tags
    • Fixed undo when pasting images in formatted text
    • Fixed a font issue when inline editing code blocks
    • Fixed undo after adding a link in formatted text
    • Fixed scrolling when reselecting cell groups
    • Fixed an issue with scrollbars in embeds
    • Fixed the Fields header not being sticky
    • Fixed Add to Agent button behaviour
    Original source
  • Jul 10, 2026
    • Date parsed from source:
      Jul 10, 2026
    • First seen by Releasebot:
      Jul 10, 2026
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    Framer

    GPT 5.6: Sol, Terra, and Luna

    Framer adds OpenAI’s next generation of models, GPT 5.6 Sol, Terra, and Luna, giving users more control over credit use, creative quality, balance, and speed for design work, audits, CMS updates, and large site changes.

    OpenAI’s next generation of models is now available in Framer: GPT 5.6 Sol, GPT 5.6 Terra, and GPT 5.6 Luna.

    Together, they give you more control over how you spend credits, whether you need the highest-quality creative output, balanced intelligence at lower cost, or maximum speed for large updates.

    GPT 5.6 Sol is our strongest creative model yet.

    In testing, it produced refined designs with minimal guidance and became the first model to score 100% on our hardest internal benchmark, a major step up from GPT 5.5 at the same credit cost.

    GPT 5.6 Terra is built for balance.

    It delivers GPT 5.5-level results while using only 0.6× the credits, making it ideal for large audits, redesigns, and consistency passes.

    GPT 5.6 Luna is our fastest model in Framer, running 2× faster than any previous option while using only 0.4× the credits compared to GPT 5.5.

    It is especially well suited for large CMS updates and complex cross-site find-and-replace tasks.

    Original source
  • Jul 4, 2026
    • Date parsed from source:
      Jul 4, 2026
    • First seen by Releasebot:
      Jul 4, 2026
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    Framer

    Fable 5

    Framer adds Fable 5 in the agent model picker for more proactive design work, polished first results, and better creative handling.

    Fable 5 is now available in Framer. It’s the most proactive model we’ve tested. It goes beyond the brief, setting up styles and reusing elements across your site. When designing from scratch, first results are polished, with thoughtful finishing touches. It handles creative work like shaders and subtle animations noticeably better than models like Opus or Sonnet. In our latest evals, Fable 5 scored 83% overall, clearing Opus 4.8 at 77%, and led every model on design at 81%. At 2× the credit usage of GPT 5.5, Fable lands around 3.3× Sonnet 5. Now live in the agent model picker.

    Original source
  • Jul 2, 2026
    • Date parsed from source:
      Jul 2, 2026
    • First seen by Releasebot:
      Jul 3, 2026
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    Framer

    Sonnet 5

    Framer adds Sonnet 5, bringing stronger design guidance for layout, visuals, fonts, and editing, with higher eval scores and lower cost than Sonnet 4.6. Introductory pricing is 33% off through August 31.

    Sonnet 5 is now available in Framer.

    Our early use shows it’s a stronger partner for original design work than Sonnet 4.6, especially around layout, visual direction, and editing alongside you. It asks sharper design questions, uses images more purposefully when the prompt calls for it, and is better at picking fonts and writing in a more considered way. Expect a little more upfront thinking than 4.6, but strong efficiency in practice: in our Framer evals, Sonnet 5 scored higher overall while costing less than Sonnet 4.6, with accuracy improving from 72% to 90%. It uses 0.6× the credits of GPT 5.5, with introductory pricing offering 33% off through August 31.

    Original source
  • Jun 30, 2026
    • Date parsed from source:
      Jun 30, 2026
    • First seen by Releasebot:
      Jul 1, 2026
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    Framer

    Design Page Folders

    Framer adds folder support to Design Pages for cleaner project organization and easier asset management.

    We’ve added folder support to Design Pages, making it easier to keep larger projects organized. Group related explorations, drafts, and experiments into folders to keep the sidebar tidy as your ideas grow. It’s especially useful for keeping assets, social images, favicons, icons, and mocks neatly organized alongside your site work. Perfect for larger projects. Available now in Framer.

    Original source
  • Jun 25, 2026
    • Date parsed from source:
      Jun 25, 2026
    • First seen by Releasebot:
      Jun 26, 2026
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    Framer

    Interactive Shaders

    Framer brings interactive shaders with Ripple Shader, adding customizable water-like image distortion and spring-based cursor tracking.

    We’re bringing interactive shaders to Framer, starting with the Ripple Shader.

    Ripple is an interactive image shader that distorts images with smooth, water-like ripples that follow your cursor. You can freely customize the ripple’s size, intensity, motion, and more. What’s unique about these kinds of shaders in Framer is that they support spring-based cursor tracking, blending motion-style interaction with WebGL shaders.

    Watch the video to learn more.

    Original source
  • Jun 17, 2026
    • Date parsed from source:
      Jun 17, 2026
    • First seen by Releasebot:
      Jun 17, 2026
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    Framer

    Framer 3.0

    Framer launches 3.0 with Agents, Branching, and a new Community, bringing AI-powered design and collaboration to the canvas.

    Today, we’re introducing Framer 3.0 with Agents, Branching, Community, and an all-new design. Agents bring AI to the canvas, and can design entire pages, iterate with you, make breakpoints, add effects, create components, write code, connect to the CMS, share site analytics, organize styles, and so much more. We’re also launching Branching, helping big teams iterate and safely adopt Agents. Finally, we’re launching an all-new Community for creators to share and earn. Watch the launch video to learn more, and watch the full event to see everything that’s new.

    Original source
  • Jun 6, 2026
    • Date parsed from source:
      Jun 6, 2026
    • First seen by Releasebot:
      Jun 6, 2026
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    Framer

    Forms Antispam

    Framer adds new spam protection for forms with Basic rules and Advanced AI analysis.

    We’ve updated our forms with new spam protection features. Two new modes were added: Basic and Advanced. With Basic, we check your form submission based on a set of rules. With the new Advanced mode, our AI will analyze form submissions to determine whether they’re spam. Note that you need to be on a Pro, Scale, or Enterprise plan to use the Advanced mode.

    Learn more.

    Original source
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